The defensive mother tree of Fulcrum City was quickly settled, and the rest is that the defensive mother tree of the unfinished city has not yet been determined, but we need to do it first. Just build the city first.

Building a city is not a trivial matter, but originally with the size of our guild, this kind of thing is really not a major event. However, the current situation makes things a little more complicated.

For small and medium guilds and even some large guilds, building a city is not a trivial matter, but for guilds like us, building a city is not a major event. The so-called: Those who are difficult will not, and those who are meeting are not difficult. The same goes for the matter of building cities.

For most guilds, building a city is a very difficult thing, so in their opinion this is a major event, but because our top guild has all the conditions for building a city, So this matter is not a problem.

The difficulty of other guilds in building cities is nothing more than a few. The first is manpower. "Zero" has never been a simplistic game. It simulates a world. Of course, Impossible lets you click the building button, and then a city emerges out of thin air. Here, the city needs to be built by hand. Of course, impossible is like building a house for a month in reality. In that case, building a city for ten years will be considered fast. Players can't wait that long without that patience. However, the city still needs to be built, and you can't save the process. The system only speeds up the progress.

For most guilds, the manpower problem of building cities is a big problem. If it’s just to build a village and town, it’s better to say that if you mobilize the members of the guild to chop some wood and move some stones, you can build a small town in three or five days. But the problem is that what everyone wants to build is not a small town, but a city. No matter how small the city is, it is impossible to be as small as a small town. It does not mean that members can move some stones and saw a few trees. This requires a lot of formal building materials, professional designers, and even construction workers.

Anyone can do the job of building a wooden house. Prepare the wood for a few blows with a nail and hammer and it's done. At most, the wood house built by professionals is beautiful, beautiful, ventilated, breathable, and leak-proof, while the house built by amateurs may not have the above advantages, and it may even rain heavily outside the house. However, in any case, amateurs can always build wood houses. However, all impossible buildings in the city are wooden buildings, and the Foundation Establishment such as the Guard Tower and City Lord's Mansion are all high-rise buildings in nature. Don't think that a three 5-Layer building is not a high-rise building. Let a group of ordinary persons build a three 5-Layer house with stones. Do you think that is reliable? There is no steel and cement in the game. Don't think that the natural characteristics of the materials can be used to get a three-layer 5-Layer house. The skyscraper-like buildings of Isinger almost do not need a few steels and nails. The entire building is completely spliced ​​by riveting and tenoning between the stones, and the built houses are even glued. No agent was found. That docking accuracy can almost catch up with precision instruments. Of course, ordinary cities do not need Isinger's exaggerated buildings. After all, Isinger is Fortress City, and defensive power is the first requirement. But even ordinary cities need defensive buildings, and even residential buildings need to be safe. You can't build a city and collapse a building in three or five days, right?

In order to solve the above problems, guilds who want to build a city need to prepare players or NPCs with building skills. If your own guild does not have one, you have to spend money to hire from the system city or other guilds. However, this situation is limited to low-level guilds. Even if a high-level guild hires outsiders to help build the city, they generally only let them be responsible for the construction of residential buildings, and the defensive buildings and guild functional buildings must be built by themselves. Not for anything else, just to rest assured. After all, the game is a world with constant battles, and it is not at all peaceful here. If you ask others to help you build the castle gate and the lord’s mansion, if someone is a spy of a guild, they will cut off the city gate bearing in half for you. Usually it’s fine, and the other party will give it to you with a siege hammer during a war. You smashed away. Or the other party will plant a bomb for you under the City Lord's Mansion. You said that if there is a siege, how will the city be defended? Before the battle started, the City Lord's Mansion flew first, and the guards had to collapse immediately, and the city would be broken without hitting itself. Therefore, even if you spend money to hire people, you can only ask them to help build some worthless things, such as houses or streets, and the key parts have to be done by yourself.

Besides the manpower, the second trouble restricting the guilds to build cities lies in the issue of money.

To build a city, you first need to apply to the system, and then you need to pay a certain deposit. Later, in the process of building the city, you will also need to buy materials, hire labor, and pay for the consumption of your own guild personnel. These are all big heads, said It's not an exaggeration to spend money like running water. After all, it is to build a city, not a house, and this capital investment is indispensable.

In fact, the above two are not the main troubles of the problem, the most terrible thing is actually the third-security.

Where there are people, there are rivers and lakes. Although it is your business to build a city, others may not look at you to build a city. There is such a group of people in this world, they just don't see others well. Of course, this kind of person is not the mainstream of society, and you may not meet it, but there is another kind of person that almost everyone will meet, and that is the competitor.

A guild is active in a certain area, and there is certainly not only such a guild in this area. If this guild wants to build a city, its strength will inevitably increase sharply, and then the interests of other guilds will be compressed. After all, resources are limited. Unless you have the ability to open source, the rise of a guild will inevitably be accompanied by the fall of many guilds. This is unavoidable.

You are right to rise, but others don’t want to just disband. So, the matter of playing tricks and stumbling in each middle school came. For example, sneak attack your construction workers, or simply tear your face and start a guild war against you during the construction of the city. Even if you can beat the opponent, it will inevitably slow down the construction period of the city. However, there is a problem. The system stipulates that the city will enter a countdown starting from the declaration of a building, and the rare beast siege will automatically begin on the seventh day after the declaration is completed. This time will not change because of your wishes. If your construction speed is fast enough, then in seven days you will be fighting a city defense in a complete city. Relying on city defense, as long as your city is not exactly repaired in the high level monster area, you can generally pass it. But if the progress of the city construction is slowed down because of the previous guild battle between you and other guilds, then you may end up having a field battle with the monsters in the wild.

Monster siege is actually the system checking whether your city has the qualifications to become a city. Therefore, the siege intensity is not only affected by geographical factors, but also the size of your city. The strength of the builder. The system will arrange the intensity of the project according to these arrangements. Generally, as long as the city is completed, the guild members will not lose the chain, and they will be able to keep the city after a lot of hard resistance. But the premise is that the city is completed. If the city is not completed, there is no auxiliary bonus of city buildings, no defensive effect of city wall, and no strong support of city defense weapons, then the result will not be mentioned.

Of course, players are big living people. The so-called policy is there and there are countermeasures. Players are always good at finding all kinds of loopholes. For example, when many guilds build cities, they will choose to repair the defense facilities first according to the situation, such as building city walls, city defense weapons, resurrection halls in the city, and medicine stores. Of course, this method is indeed feasible and can also play a role. But system is not stupid. The seven days given by the system is actually enough for you to finish these and build a few more ordinary buildings, but if you are disturbed by people, the progress may not be completed. In the end, you will still have to fight the monster.

In fact, other players want to trouble you, and they don’t have to fight with you to delay your city construction progress. Attacking the building materials transport team is also a simple and effective method.

It is not clear how much materials are needed to build a city, but you can think about it and know that the quantity is certainly not small. With so many materials, of course it is impossible to transport them all at once. Of course, if you are rich and imposing, you can also apply for city construction after hoarding the materials before applying for the construction of the city, but this kind of thing does not actually make much sense. Having that money shows that your guild's strength is very good. There is no need to hold down a large amount of development funds in advance like this. It is more useful to have this money to enhance the guild's strength. If there is no money, there is no way to hoard supplies in advance. So, this method is almost meaningless. Those who have money don't need it, those who don't have money can't do it.

In fact, in addition to full-scale warfare and harassment of the transportation team, there are many ways to interfere with the construction of a city. If individual players are strong, go to the high level monster area to pull a high level BOSS out. It can make the opponent mess around for a while. Of course, you have to have the ability to pull out a large group of BOSS. It's even simpler. Just push it directly in line with the timing of the monster's siege. Although when the monster sieges the city, if other guilds also attack the city, the monster will attack both the city owner and the attacker indiscriminately. However, if a wild monster is pulled into the city during this period, these monsters will They will not attack each other, even if they are usually mortal enemies, they will attack the player first when the monster sieges the city.

Because of the above reasons, for most guilds, building a city is not an easy task. It requires the players of the guild to fully prepare before they can start.

Our guild didn’t need to worry about this. In terms of manpower, our bank has the largest construction team in the world, let alone seven days. It can be done in a normal city in three days, even in a large city it does not take six days. Of course I mean only construction defense related facilities.

Not to mention the capital. Our Frost Rose League is now almost synonymous with the rich, and building a city is really nothing.

The final security, not to mention this. We were able to block even a joint attack across Japan, and there was no problem with the monster siege.

Unfortunately......, the current situation is really....... (To be continued. If you like this work, you are welcome to come to the starting point (qidian.com) to vote for recommendations and monthly tickets. Your support is my biggest motivation.)

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