As more and more NPCs in the Russian line of defense began to flee, the remaining players were unable to support the entire line of defense. Under the impact of our personnel, the entire line of defense Like a levee breach, it was completely destroyed in an instant, and the escaping Russian personnel and our personnel rushed to their second line of defense together.

"Boss, the front has completely collapsed, should we fire?" In the command post behind the Defensive Array of the second line, a Russian player asked another player standing in front of the map.

The player standing in front of the map looked up at all the people in the tent, and then asked, "Shoot? The NPC units in front are worth at least 300 million crystal coins, not to mention the money there. Mixed with our Russian players in it. They were killed by the Chinese on the way to escape. It’s nothing. This is called a battle loss. They deserve to be unlucky. They can only pinch their noses and recognize them. But if we fire, we might be able to stop the Chinese. How do you count these losses? Before the war, the NPC troops of the guilds were bought by everyone at their own expense. If they can be saved after the war, they are the guild property. The Ou Xing and Rio gangs don’t care about us or not. What happens when the cannon is fired? They will only stare at the person who killed them when the time comes. They asked us to compensate you. What should you do?"

In fact, the distress of the player in front of the map is also The common distress of most big country guilds. Unlike most small countries, superpowers like China, Russia, and the United States want to rely on a certain guild to completely rule this country is almost impossible. The huge land area, the terrifying base of the population, and the responsible ideology, all of these hinder the unification of a big country. In reality, the country can use criminal law and people's lives to threaten everyone to be concentrated under one will, use interests to guide everyone to run in one direction, and use ideology and morality to restrain people from thinking about division. But not here. People in the game can be resurrected indefinitely, and the effects of laws and life threats are almost equal to nothing. Ideological constraints are even more useless. After all, people don't need to worry about too many things in the game. When the nature bursts out, people's behavior will be more difficult to restrain than in reality. As for the benefit induction, this is still effective, but the effect of this method has dropped a lot, and the second is not so unified. It is not a big problem to unify the interests of hundreds of people or even tens of thousands of people, but it is not a simple matter if you want to connect the interests of hundreds of millions and billions of people together. . Excluding the mental disorder patients who are born with self-destructive personality among these hundreds of millions and billions of people, the remaining people will also have different perspectives due to knowledge, intelligence, and insights. Some people can see that long-term benefits are for The whole country goes for offerings, and some people can't help but pounce upon seeing the delicious cheese, regardless of whether the cheese is put on a mouse trap or not.

The so-called difficult to adjust, the more people are in a country, the more difficult it is to unify the mind. At this point, the big countries are obviously similar. With the huge population and the diversification of ideology, it is often difficult for big countries to form a completely unified ideology, so the management is also very loose. However, based on the basic reality that it is difficult for small groups to fight against large groups, people in large countries will be united for some temporary or long-term interests after they divide their ideas and form different guilds. This kind of group that temporarily gathers together for some reason is the National League. Regardless of the Russians or our country, the two parties involved in the war are actually using the same political structure, that is, one or two super guilds will take the lead, and other guilds will participate in the form of vassal, and finally form a temporary interest group.

But...the temporary interest group is temporary after all. When this group is dispersed, they will inevitably quarrel or even confront each other for one reason or another. Because of the incoordination of internal interests, this kind of temporary group often exhibits quite complicated team relationships, and it is difficult to achieve perfect cooperation. After all, everyone has a part of the force, and it is obviously nonsense to want to cooperate perfectly. .

It can be said that the current problem of the Russian guild president is caused by the shortcomings of this temporary interest group. Frozen Banshee obviously also understands that teams with different affiliations cannot be fully coordinated, so she deliberately divided the teams on the first line of defense and the second line of defense into two relatively large interest groups. In this first line of defense, except for a strong guild, the others are small vassals that have a good relationship with them. This way, the command will be more efficient than the cooperation between the two big guilds, because those small guilds are not. Dare to wrestle with the big guild. But what Banshee didn't expect was that although her method of making the first line of defense and the second line of defense look perfect, she didn't know that the two lines of defense were completely disconnected because of this.

If both lines of defense are controlled by a super guild, then when the first line of defense shows signs of collapse, the leader of this super guild can directly draw from the second line of defense. High-level personnel go to the first line of defense to fight the fire, so even if the first line of defense is unable to persist in the end, it will definitely take a long time longer than it is now. And if the first line of defense really collapses, then under the unified leadership, the commander-in-chief of the two lines of defense can concentrate the original expert of the first line of defense and the expert supported by the second line of defense back to the second line of defense and quickly form the first line of defense. The second line of defense, and whether the low-level personnel of the front line of defense stayed behind and delayed the opponent's footsteps or followed in an orderly retreat, this is not a problem. Because they are all under a unified leader, no matter which side is injured, he is his own person. No one will complain about themselves, nor will they harm themselves.

However, the current situation is that the first line of defense and the second line of defense are completely composed of two guilds that are equal to each other. Although these two guilds can also collaborate, they are not the same guild after all, and they are more or less accounting for each other. For example, when the first line of defense was about to collapse, the commander of the second line of defense had already seen that the collapse was about to happen, but he did not send anyone to reinforce it. why? Because there is no benefit for him after reinforcements, and in case the second line of defense he is responsible for collapses because the reinforcements cannot be withdrawn, he still has to bear the responsibility. There will be no rewards, and there may be punishments. What would you do if you change it for you? Moreover, in fact, for the commander of the second line of defense, it would be better if the first line of defense collapsed, because the opponent failed to complete the tasks assigned to him, and the opponent’s interests would inevitably be cut off when the interests were divided after the war. After all, they failed to achieve the expected combat goals.

The harm of different forces does not stop there. When the first line of defense collapses, if the two are the leaders, then the first line of defense can completely allow low-level personnel to form a line of defense to slowly retreat. On the one hand, it consumes the enemy's attack power, and on the other hand, the expert returns to the second line of defense. Buying time, the last remaining first line of defense personnel can connect with the forwards of the second line of defense to form a human shield formation, even if it doesn't play a big role, at least it's better than nothing. However, the two sides are not the same leader. If the guild of the first line of defense orders their own people to do this, they will inevitably lose most of the guild battle strength, but the benefits will all be taken by the guild of the second line of defense. This kind of wedding dress for others is really related to the guild wearing a pair of pants. It is hard to imagine that two temporary cooperation guilds can do it. So there is no suspense, the first line of defense. The commander did not adopt this best method, but decided to let the front collapse and run back.

Don’t the commander of this first line of defense know that the collapsed first line of defense will overwhelm the second line of defense? Of course he knows. Choosing a stupid solution does not mean that he is stupid. On the contrary, giving up the best solution that most people can think of is just an extreme cunning behavior. Although the collapsed first line of defense will overwhelm the second line of defense, it can save as many people on the first line of defense as possible, and the two lines of defense collapse together. When the time comes, the boss does not talk about the second line of defense. Whose advantage. Even when the interests of the war are finally divided, they can only be dealt with according to the equal distribution, because everyone has made mistakes, and it is completely meaningless for everyone to carry out punitive deductions. The deductions are still scored in the end, which is not the same as no deduction. What's the difference?

Combining so many factors, the commander of the first line of defense finally chose this plan to collapse the line of defense, which seems stupid, but in fact it is the least loss for him, but it is for the entire Russian invaders alliance. In all, this is indeed the biggest loss. However, that was a collective loss. Compared with individual losses, the commander of the first line of defense would not consider that much. He only cared about his own interests.

Because of the intrigue between different forces and the behavior of coveting their own interests to harm everyone’s interests, the overall defense of the Russians has shown a situation that is much more fragile than expected, otherwise the whole The battlefront will not be crossed in an instant. Due to the fact that players are not afraid of life and death in the game, general battles of position will be fierce, because both sides are not afraid of death, so in the end there will even be a situation where both sides charge and fight until one side is completely wiped out and the other side is reduced by 90%. This collapsed on the first encounter phenomenon is really rare in games, to be honest.

The situation on the Russian side is not exactly the same. Although China also uses a coalition combat team, the relationship between our guilds is much better than that of the Russians.

The situation in Russia is actually the lack of a strong leading guild, and the result is a multi-party cooperation system. Although the Banshee House in the frozen Banshee played a leading role in this battle, the guild became a deformed guild due to the innate problem of the frozen Banshee. The guild’s political influence and command capabilities are very strong, but it does not have a sufficiently powerful body. If you understand the structure of this guild, you will find that Banshee House is simply the state of a new guild after the leadership of a super guild has been completely separated. Their guild grading system is like our guild's preliminary members, regular members, elite members, core members, and guild veterans. It’s just that the classification of our guilds is carried out within the guild. Even if they are preliminary members, they are still members of our guild to the outside. However, although the Banshee House can command many large guilds, these guilds The guilds are completely independent individuals, there is no unity between them, and even some guilds commanded by Banshee are still hostile. This deformed organizational structure caused the entire guild alliance to basically lose command once Banshee had a problem. I froze Banshee in the battle with the great gods of Celestial Court. Unfortunately, it was also one of the pond fishes that were affected. So now the first and second lines of defense of the Russians will plot against each other, because they are simply in each other. In order to fight, almost no one above commanded them to move them.

Compared with the terrible alliance structure of the Russians, the structure of our guild is much better. First of all, our guild is not like the Banshee House, which is just a leader guild. We have our own armed forces. To put it bluntly, we have a direct guard that can hold down the guild below. Secondly, unlike the Russians, in their organizational structure there are a bunch of parallel guilds under the Banshee House. These guilds are roughly equivalent in strength. They don’t agree with each other, and these guilds have divided into several guilds. A small group, there are some cross and hostile relations between these small groups. On our side, under our guild, there are only two large guilds, the War Blood League and the Northern Alliance. Among them, the War Blood League and we almost wear a pair of trousers. Although the Northern Alliance is not so close to us, it also has two large guilds. With a good cooperative relationship.

It can be said that the relatively close relationship between our three major guilds constitutes the iron triangle command system of China’s guild alliance. This command system can be used in the absence of any one or even two of these guilds. Operate freely. Although under our three major guilds, those small guilds still have the same parallel and cross hostility and small groups as the Russians, but they are all small guilds after all. One cannot affect the overall situation, and the other is true. The trouble is so fierce, any one of our three major guilds can force them to obey our command and temporarily give up internal fighting, so basically there will be no strategic mistakes on our side. At most, there will be tactical mistakes in the local War Zone.

In fact, even if the command system on our side is as bad as the Russians, there will be no problems in this attack. As the offense is different from the defense, we don't need to deploy all the troops, just focus on the breakthrough. Secondly, because this attack was decided suddenly, most of the domestic guilds did not respond, and our Frost Rose League fighters were notoriously quick to respond. At the same time that Demon and I were fighting both sides suffer, the military god was already discussing with Rose and the others whether to change the plan to lure the enemy deep into a comprehensive counterattack plan, and when the great gods and I evacuated, our guild The troops of Russia have already begun to run towards the Russians. And thanks to the powerful battlefield commanding ability of the military god, the troops of our guild simply didn't spend time forming the team, but lined up the battle formation while running on the way. This exaggerated ability to change formations, apart from our guild, there is currently no other company that can do it.

The reason why the speaking of which Russian defense line collapsed so quickly, apart from the reason why I came back, is more likely because of our guild’s rapid response. Because our assault speed was too fast, although the Russians spontaneously formed a line of defense in advance after I and the great gods evacuated because they were worried about our counterattack, but after all, the time was too short, and the ice-bound Banshee was not there, they almost did not discuss it. It formed such a line of defense. From this point of view alone, the Russians’ performance today is actually pretty good.

Just when the commanders of the second line of defense of the Russians mingled with the defeated troops of the first line about whether to fire strikes or not, the commanders of the front line of the second line of defense were a little dazed. Can't help it. Seeing the assault team getting closer and closer together, these frontline commanders finally couldn't help but shout to the division behind: "Three hundred meters ahead, spell coverage."

After the war The issue of interest is the issue that the presidents need to discuss. The frontline commanders just don’t want the defense line they guard to be broken through, so they can make decisions much faster than those presidents who need to consider many issues of interest. .

The commander of the second line of defense, who was still hesitant to fight, got out of the tent as soon as he heard the sound of the magic explosion. After seeing the fire group rising in front of the position, he finally made a decision. determination. Now that the people in front have begun to attack, even if it doesn't make sense to call a stop now, instead of being overwhelmed by the remnants of the first line of defense, it is better to blow them all up now.

"Send the order, artillery troops, add one to the standard position, and the artillery fire covers the attack."

"Yes." The player who received the order quickly ran to notify the artillery group to fire, and stood here The guild leaders behind the commander-in-chief of the second line of defense were thinking about how to explain to the people of the first line of defense after the war.

What do the guild leaders in the back think? The front-line combatants have no time to manage. What they have to do now is to withstand the group of people in front, whether it's the first line of defense or the opposite. Frost Rose Alliance personnel, as long as there is no order to give up the line of defense, none of them can be let go.

"Hold it up." As the commander behind the shieldman shouted, the shieldmen on the front line inserted their shields into the ground in front of them, and then bent over and squatted over. Hold the shield with your shoulders and prepare to fight the impact.

However, these shield players have obviously forgotten who they are resisting. A simple shield may be effective for ordinary players, but it is basically useless for people in our guild, because we guild Each of the members has several guild guardian beasts, and the steel claws among them are experts in demolition.

Steel Claw, as a kind of guild guardian acquired by our guild early, can be said to have been thoroughly studied by our guild players. Although these medium-to-large creatures with large bodies, long horns on their heads and two rows of tentacles on their backs are not very fast, their strength and special ability cannot be more practical.

First of all, as a semi-aquatic animal, steel claws have excellent underwater combat capabilities. Secondly, the two huge front paws of Steel Claw are also good for big holes. Finally, and most importantly, this guy's head is hard enough to be used as a siege hammer. When a group of steel claws lined up in a neat line and rushed down, the formidable power is no less than a row of tanks charging side by side.

The poor shield players on the second line of defense of the Russians thought they were only going to resist the players, but what they didn’t expect was just after they bent down to withstand the shields. , Those players in our guild have summoned their guardian steel claws.

When they suddenly felt that the footsteps of the forward charge were not right, the shield players also wanted to look up and see what was going on, but when they really raised their heads, they were all stupid. Because they happened to see a row of steel claws rushing towards them with their heads down.

Bang... accompanied by a sound like a metal collision, the steel claw that rushed forward hit the shield in front of him with a head. Nearly one person tall, the two-inch-thick steel shield was forcibly knocked out, not only shooting the players behind the shield into mud, but also knocking down several people behind it by the way. And before these people could react, the steel claws that hit the shield just now rushed into the crowd and knocked all the people who had been swayed by the shield into the sky.

With this breakthrough shield, the subsequent steel claws rushed to the front of the shield array, and then there was a burst of dang~ dang~ dang~ dang~ that sounded like popping beans. The shield formation in the front row of the second line of defense instantly collapsed, and because the habit of each steel claw and the angle of impact were different, the shields that were hit and the shield players behind also flew out in various postures and angles. But no matter how they fly, it's for sure that they won't survive.

After hitting the shield formation, the steel claws are intertwined with the lance hands of the second row and third shot, but compared to the weapons of the lance hand, the tentacles on the back of the steel claws are obviously Longer. Many lance hands felt light in their hands before they had time to pierce their lances, and lance was actually swept away by the tentacles. The lance player without lance is not as good as the shield player in front. At least the shield player can fight with his saber if he loses his shield, but the lance player only has a dagger except lance. Is it useful to deal with medium and large creatures like steel claws?

The answer is obviously no. Although the disarmed lance hand still has a dagger available, since the steel claw can reach their lance, it means that the distance between them is already not far. Even though Steel Claw is not a creature that is known for speed, after all, the body is there, and it really doesn't run slowly. At such a short distance, the speed of steel claws almost rushed past in less than a second. Those lance hands who suddenly disappeared even didn't expect to be pulled up to the sky before they were going to pull their daggers. Even if they haven't died after falling, they will definitely become mud after being stepped on by the charging crowd. Therefore, those who are directly killed or fall to death are considered lucky, and those who fall to the ground and have not died are unlucky.

After breaking through the shield and the lance formation, the Steel Claws continued to rush forward, and in front of them was the opponent's main formation, which was the dense infantry phalanx. These heavily armored infantry, equipped with heavy weapons such as axes and hammers, are not as easy to deal with as shield players with only one-sided protection and lance hands with almost no protection. After hitting the infantry phalanx at one end, the steel claws only brought over the heavy infantry in the first few shots, but soon they were dragged into the formation by more and more heavy infantry as if they were stuck in a quagmire. . Although these steel claws were desperately attacking the surrounding infantry in an attempt to gain space for movement, more and more infantry eventually trapped them in the infantry formation. Of course, in order to hold the steel claw's charge, the loss of those infantry is definitely not low, after all, steel claw is also a powerful creature from Dragon Island, even if it is blocked, it is not so easy to kill.

Although the steel claws' charge was stopped, it doesn't really matter whether they are blocked or not at this time. The main task of the Steel Claws is the breakthrough shield formation. Now that they have over-completed the task, it doesn't matter if they don't participate in the rest.

Just after the Russians’ second line of defense was smashed by the steel claws, our personnel finally rushed to the Russians’ second line of defense with the rout of the first line of defense. The surviving shield players and lance players were knocked to the ground by the crowd who suddenly ran past them before they could fully get up. Then they were stepped on by countless pairs of feet behind them, and finally died unclearly.

Passing through the half-destructed shield formation and lance formation, our personnel finally ran into the Russian heavy-hit infantry phalanx.

Because "Zero" is a world game, in order to take care of the hobby of players from all over the world, certain professions in certain countries will have a special tilt. For example, Britain is born to be better at building ships, while the United States has the best firearms. Russia, as a country with strong national characteristics, naturally has its own characteristics. This country is particularly rich in barbarians and heavy infantry.

Originally, the barbarian race is not entirely a hidden race. Many countries can choose it. However, while having super attributes, the barbarians must also face a very serious problem, that is, equipment. lack. Probably to reflect the characteristics of the barbarians, the attributes of the barbarians in the game are generally very high, and the attribute promotion after upgrade is exaggerated, but this race, no matter what profession it is, almost cannot obtain equipment, because the barbarians The equipment worn is not general equipment. In addition to the adaptive Divine Item level equipment, other equipment must be equipped with a barbarian after the equipment requirements, and the equipment containing such features is definitely not much more than the Divine Item, which leads to this. Although the barbarians have super strong attributes, because they have no equipment to wear, their overall strength is still maintained for a while with most races.

However, the above is only the situation of most barbarians. Russia’s barbarian race is obviously different from the barbarian races of other countries. The barbarian race here does not simply display the three words "barbarians" in the system attribute, but "cold barbarians".

Although this cold zone barbarian is slightly lower than the simple barbarian in terms of basic attributes, it is different from the normal barbarian in that this branch of the cold zone barbarian can be equipped with ordinary equipment. As long as the equipment can be used by ordinary races, they can wear it, and they can even use barbarian-specific equipment. This attribute makes the Russian barbarian race especially many players. After all, cold zone barbarians are different from barbarians. This is already a race with obvious advantages. As long as you don’t really dislike the appearance of barbarians, basically everyone Will consider choosing this race, and it happens that the muscular appearance of the barbarian fits the Russian aesthetics. Therefore, the barbarian race in Russia is almost the first largest race, and the second largest race is the Beastman Race.

Whether it is a barbarian or an orc, anyway, the Russian race has a common feature, that is, the muscles are abnormal. Both of these races have ultra-low magic attributes and metamorphosis-level physical attributes. Because most of the races chosen by Russian players are power races, it is not surprising that Russia is rich in heavy infantry and heavy cavalry for the consideration of superior attributes. Moreover, in addition to the general heavy infantry and heavy cavalry, it seems that some Russians have ingeniously created occupations such as overweight infantry, but in my opinion, that kind of occupation is basically a chicken rib, and the defense is abnormal enough. It’s a pity that the attack speed is too slow. Of course, this is not to say that this kind of profession is completely useless. For example, it is very good to act as a human siege hammer in a siege. Anyway, the body of the overweight infantry is almost like a personal tank, not to mention the arrow. Even a frontal hit from a cannon can hardly kill them, and ordinary bows and arrows and single magic are just like tickles.

Fortunately, there are only ordinary heavy infantry in the Russian heavy infantry phalanx. For the humanoid iron ball of overweight infantry, even the elite players of our guild touch It is estimated to have to toss for a long time. After all, although those guys have low attack hits and scary, the defense is indeed too abnormal. Even if the high level combatants don't slash around them for a long time, they may not cheat on this hardcover iron can.

Although there is only a regular version of heavy infantry, the players on our side are still slowed down by the line of enemies like the walls in front of them. The front row of heavily armored infantry in shiny silver armor is all over 1.9 meters tall. The players of our guild suddenly feel like they have become much shorter when they are in front of this group of people. The difference is inherently a repressive imposing manner. Fortunately, we are the offensive team, and our morale is relatively high, so we haven't been intimidated by them. However, even if there is no loss in morale, it is really not so easy to make a bloody path in these heavy infantry like iron cans.

"Everyone is scared. These people are just a little bit more defensive. Everyone rushes with me." A front-line command player of our guild shouted and took the lead and rushed towards the person facing him. With heavy infantry, the opponent of the troops and him slammed down the heavy sword on his shoulders with a violent gap of more than two meters. Originally, it was useless to wield weapons at this distance. After all, there is still more than two meters away. In addition to long weapons, it is difficult for melee weapons to reach this distance. But the problem is that the heavy infantry in front of him is two meters tall, and his arm is more than one meter when he stretches out. Coupled with the giant sword in his hand, it can be said that he is within three meters of him. Within the range of strikes.

Looking at the sudden slashing sword, the shouting player from the guild hurried to one side, and the heavy slashing sword slammed into the ground with a whistling wind. More than half a foot deep, if it hits a person, even if it doesn't have a blade, it will kill the person.

While the heavily armored infantry was busy drawing his sword, the player who flashed the attack immediately rushed towards the heavily armored infantry, and then suddenly jumped as he approached him. He got up and thrust the dagger in his hand into the opponent's eyes.

"Ah..." The heavy infantry who was suddenly blinded with one eye screamed miserably, but before he could finish calling, the player who jumped up flexibly hooked him His neck jumped onto his shoulders, and then another dagger pulled out of his leg plunged into the gap in the armor behind the guy's neck.

There was no scream this time, but the scream of the guy who was blinded by his eyes came to an abrupt end. As the player drew out the two daggers together and jumped to the next target, the heavy infantry that looked good, but suddenly fell forward to the ground like a collapsed building, and then shook his upper body. Then he slammed forward, and it was only at this time that everyone saw a large amount of blood leaking from the gaps in his armor. Looking at the flow rate, it is estimated that the armor was almost filled.

Like most occupations, heavy infantry has its own professional flaws. Although this profession has super defensive power, the heavy armor seriously affects their physical flexibility, so once they encounter super flexible assassin professions, heavy infantry will almost die. However, the profession of assassin is not a popular profession in the game after all, so in most cases there is still room for reloading infantry.

After the leading player killed a heavy infantry, the rest of the players also ran into the heavy infantry in front of them, and then a tragic tear began.

As mentioned

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