"The following will announce the specific task changes. This battle will enable the experimental combat assistance system. This system is the first time it has been put into use. The specific effect is unknown, but it is confirmed that it is better than the fighting god assistance system. The effect is outstanding."

"Isn't it? Better than the God of Fighting system?" True Hong, as a fighting player, has a better understanding of the fighting support system than Kristina and others who rely on spells for food. Much stronger, so when she heard that it was stronger than the Battle God system, she immediately cried out of suffering. However, system is only notifying us of the changes it wants to make this time, not discussing it with us, so if it's really red, system doesn't have any intention to adopt it. It just keeps talking about it.

"In addition to enabling the experimental fighting assistance system, this system will also open special auxiliary scenes for you to use in combat."

"Special scenes?"

When I heard that special scene, Zhen Hong and I immediately felt it, because we really knew the characteristics of "Zero" too well. Because "Zero" is a panoramic simulation virtual reality online game, there is a significant difference from the game in the general sense that the terrain in "Zero" has a great impact on the game itself. For example, players in "Zero" can enter the underwater world as long as they purchase special items, and there are also many special monsters and tasks waiting for players to solve in this underwater world. However, if you are a warrior, in this underwater world, you will find that no matter what you do, your movements will slow down a lot, because the resistance of water is greater than that of air. However, if you are a mage, you have to be more careful. Because the water itself has different effects on the magic of each department. For example, if you are a Fire Element mage, you are basically the same as an ordinary person in the water, because almost all the spells you know will fail here. And if you are a Wind Element mage, you have to be careful. Spells such as wind blades cannot be released underwater, but they will be severely slowed down by the influence of water as soon as they are released. Not only will the range be greatly reduced, but the formidable power will be much smaller. Of course, if you are a Water Element mage, congratulations. In this place, you can kill at least one other mage that is 200 levels higher than you.

The aquatic environment mentioned above is actually just a special case. There are actually many environments like this in "Zero". Among the more famous ones are China’s Sword Peak, Japan’s Mt. Fuji Tunnel, America’s Magic Cave, and Russia’s Crystal Palace, and so on.

This Sword Peak in our country is a mountain that does not exist in reality. There is a relatively ordinary mountain at its entrance, and you will find a cliff when you climb the trail to the top of the mountain. On the edge of the cliff there is a cable bridge connecting a small suspended mountain. After crossing the cable bridge to reach the foot of the Suspended Mountain, you will face a staircase that extends upwards at an almost eighty-degree angle, and you can climb up along this staircase to reach the top of the Suspended Mountain through the dense sea of ​​clouds, and reach the top of the mountain. Then you can see Wan Sword Peak on the opposite side. This so-called Sword Peak is actually not a mountain, but a large piece of sharp stone pillar erected densely packed like plum blossom piles. Because the tops of these stone pillars are very thin, they look like a sword with tens of thousands of blades upright from a distance, hence the name Wan Sword Peak. The floating mountain connected to the chain bridge is actually not connected to Wan Sword Peak. There is no connection between the two of them seven or eight meters away. I think there are only three ways in the past: jump over, teleport through magic, or fly over. As for the stone pillars in the Wan Sword Peak over there, although they seem to be dense from a distance, the distance between them varies in size. Some of the closest ones are even less than ten centimeters apart, and the farther ones are even separated by seventy-eighty feet, but most of the stone pillars are between one and two meters apart, as long as you have a good balance , You can step on the stone pillar and jump forward. However, if you want to fight in this place, you must pay attention to the most powerful killer here-the wind. The entire Wan Sword Peak is full of violent turbulences. These airflows are not only fast, but also completely irregular. The wind direction changes from east to west, and sometimes it often turns into a whirlwind. So no matter what you are You must be careful if you can fly or be good at jumping. Once you get caught in the turbulence and drop the stone pillar, it will be completely finished, because ten meters below the stone pillar is a sea of ​​clouds, and there are countless terrifying evils hidden in this sea of ​​clouds. beast. So far, it is said that none of the people who fell in has climbed up again. According to those who came back from the resurrection, the battle strengths below are all abnormal, and the number is like ants. Die. Like this kind of terrain, how do you say that a wizard-type person who can't teleport should live?

The Fuji Mountain Passage in Japan is similar to Wan Sword Peak, except that it is characterized by lava everywhere, and there will be dripping lava on the top of the cave from time to time, and there will be irregular chaos on the walls. Spray the kind of hot steam that can cook a person in an instant. In this kind of place, if the anti-Fire Attribute is not added to the top, it is purely courting death. There is also the magic cave in the United States. That place is an underground cave like a spider web. The tangled and complicated tunnels inside will definitely make you faint, and the passages in some places are even less than one meter in diameter. The thin assassin is like a fish back in water in this kind of place, but the sturdy hunks should not go in, or they will be stuck in a certain passage and the fun will be great. The last Russian crystal hall is also a very sturdy place. The temperature of that ghost place is close to absolute zero, and even the air can freeze. Fire Element forbidden spell Huofen City can be used for roasting chicken at most.

Places like the above are absolutely geographically advantageous. People who don’t adapt to this environment will have the least strength to drop by two hundred levels. Some environments don’t even need natural creatures to kill directly. Suitable for players in these environments. Now the system actually says to open a special scene for us to fight. What if the system finds us a scene specifically to harm us? My own attributes are average and I don’t have to worry about it, but Kristina and the others are strong, but they are not as adaptable as mine. In case of an unlucky scene, a certain or a few of them It's abolished, so why do we mess around?

Because we are all experts, we all know how much the scene affects the battle. So when the system said that we would open up a special scene for us to fight, we all immediately became nervous. Even Christina, a foreign girl, couldn’t help but put her hands together and muttered: "Heavenly God, Buddha bless us, don’t let us get into the tragedy scene!"

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