After reading the scope of the boss's halo, the most important point is its attribute effect.

In fact, you can guess why this skill is used by just listening to the name. The leader's aura, as the name suggests, is the aura-type skill used by the leader who is used to lead the army in battle.

The attribute effect of this skill is quite exaggerated, and the first effect is spiritual defense. As long as the player is covered by the leader's aura, their own mental magic resistance will increase by 20%, which means that their resistance to the influence of mental magic such as fear will be greatly increased. However, I think this effect is not mainly for players, because compared to players, NPCs are the most vulnerable group of individuals affected by things like morale. Although the system has superimposed mental state effects such as morale on the player's attributes, in fact this superposition is still incomplete. Compared with NPCs, players are extremely brave in most situations. After all, they are not afraid of pain and will not die. Compared with NPCs, they have a lot less worries. If the actual army has such capabilities, it can be resurrected in the barracks after the war, and there is no other loss except a little salary deduction. I estimate that even if such an army does not have an air force and a navy, the army alone will be enough to sweep the world. NS. After all, the battle strength of an army that is not afraid of death is too scary.

Because of the player's state of not being afraid of death, this effect that has a greater impact on the spirit is not very meaningful to the player. On the contrary, the NPC is very obviously affected by this magic. In addition to the 20% increase in resistance to mental magic for NPCs like players, this effect also has additional hard effect settings for NPCs. First, all NPCs under the aura of the leader will definitely not collapse, even if the battle damage ratio is as high as 99%, the remaining 1% will continue to keep the front line bravely forward. Second, all NPC troops covered by the leader's halo will not be affected by effects such as bewitching and false military orders, and can always be under the leadership of the commander-in-chief. Third, within the area covered by the leader's halo, the enemy NPC troops will have varying degrees of psychological impact. There is a 5% chance that the opponent's NPC unit will betray, a 15% chance of causing the opponent's NPC unit to be war-weary, and a 25% probability of causing the opponent's war. The NPC unit collapsed.

Don't underestimate this data. Although the main output in large-scale guild battles is still on the players, in fact, most NPC troops appear in most guild battles than players. Therefore, the influence of my leader's halo on the enemy's troops is definitely quite scary. Not only can it greatly affect our morale, but more importantly, it will interfere with the task of the opponent's NPC.

Although the probability of those three situations is not high, and because there is definitely a cross between each other, in fact, the total number of NPCs affected by the other party will definitely not be the superposition of the three data, that is Impossible affects as much as 45%, and 30% is even exaggerated. However, these 30% of the troops have problems. To control them, another 30% or more troops are needed to intervene. In this way, more than 60% of the NPCs on the opposing side will not be able to enter the battle. Under such circumstances, it is conceivable that the opponent's battle strength has dropped severely.

However, these are not the best.

In addition to the impact on morale, the leader's halo mainly intervened in combat attributes. All friendly units within the area covered by the boss' aura have their own attacks increased by 10%, all defenses increased by 10%, health recovery speed increased by 10%, and magic power recovery speed increased by 15%. For all our units, the hit rate has increased by 3%, the skill failure rate has decreased by 1%, and the probability of occurrence of lucky attacks such as critical strikes and double strikes has increased by 5%.

This series of influences is the main function of the boss halo, and it is a very terrifying function. Although it seems that many attributes have only increased by 10%, but you have to know that this is an increase of 10% on the original basis. If two groups of people fight, the original number and battle strength are evenly matched, and now everyone on one of them has suddenly increased their strength by 10%. Needless to say, what will happen to the battle? Now, the addition of the boss's halo is not one attribute, but the attack, defense, and even the recovery speed of life and mana. Among them, the mana recovery speed is still increased by 15%. This acceleration effect means that our magician attack will change. More often, and more daring to use large skills. This invisibly increased a lot of attack power.

In fact, in addition to the above functions, the boss halo has a more special function, which is a special setting called battle mode.

Unlike ordinary auras, the leader aura seems to be the combined ability of multiple auras, and there are actually three types of basic forms alone.

When the boss halo is activated, my initiator can switch the mode of the boss halo at will, and can also switch at will when the halo is in effect. These three modes are set up for different tactical situations: offensive mode, defensive mode and strike mode. The attack mode and the offensive mode are not one mode, but two different modes.

When the halo is in offensive mode, all our personnel will not consume stamina when advancing towards the enemy, and their movement speed will increase by 10%, and as long as our personnel are in a charge state, his defensive The power will increase by 50%, and the first attack within 30 seconds after the end of the charge state will double the damage 100%.

This attribute is quite scary. The defense in the charge increases by 50%, that is to say, if the opponent covers our offensive personnel, as long as our personnel charge forward against the opponent, it will automatically increase the defensive power by 50%. In this state, The opponent's ability to cause damage will never be too high.

Of course, the charge state mentioned here does not refer to the charge skill of Knight, but refers to the player moving towards an enemy target. As long as you are in the process of preparing to attack the enemy, you are judged to be in a charging state. At this time, the defensive power will increase by 50%, and the first attack after this state is over will give double damage. This is an incredible attribute. The first attack after the end of the charge is naturally the attack you attacked the target of the charge, because when you attack the opponent, the charge is over, and then you attack the next target to be judged as the second charge.

According to this setting, then many of our first-line Captain-type players have become the existence that can kill opponents in seconds, because these players are the Captain of the first-line stormtroopers, then Naturally, they are relatively strong, and their original attacks can cause very serious damage to ordinary players. Now if there is another double damage, it basically means that most enemies can take a single second.

Be aware that the system’s attack power distribution to players is quite rigorous. Through various adjustments, the system can stably ensure that a large group of players will not be able to beat the opponent in many battles, but If some of us can do double damage, then this number will inevitably be greatly increased, which will definitely make the attack power of the vanguard troops become terrifying.

From this offensive mode, it can be seen that the three modes will not be too weak, and in fact they are.

The effect of defense mode is similar to that of offense mode. When I set the leader's halo in this mode, our players can get double defense as long as they stop moving and assume a defensive posture. In addition, in this mode, when the opponent attacks our personnel, there will be a 5% damage rebound. This attribute is actually not very meaningful in one-on-one combat, but it is very terrible in group battles. In particular, this effect is simply a nightmare for the wizard, because the wizard himself has low blood and high attack power. They Once you use the area magic, the damage value is often dozens of times your own blood volume. If this bounces back by 5%, you may give yourself a second. How many wizards would you dare to use a group attack in this situation? This mage didn't dare to use a group attack, the attack formation could only count on the warrior to rush in front, and without the assistance of the mage, how effective would the warrior alone be? Therefore, once this defense mode is activated, as long as our personnel form a defense, the opponent does not have several times the strength and can't break through our defense.

The double defense itself is very scary, and it also rebounds damage. This simply prevents the attacker from living!

Apart from the offensive mode and the defensive mode, the only remaining one is the attack mode.

The strike mode is actually not a complete mode, it is mainly suitable for use in melee, because it does not add defense and there is no rhythm judgment. For example, both attack mode and defense mode have a judgment, that is, you must be in a charge or defense state to get the attribute bonus provided by the mode effect. However, the strike mode is not determined. As long as I set the strike mode, all our personnel covered by the leader's halo can enjoy the attribute assistance of this mode.

This strike mode does not increase defensive power, nor does it add any damage to the rebound. It can be heard from the name that it increases attack power.

When the strike mode is activated, all our personnel covered by the leader's halo will receive an additional attack bonus of 5%, and if the attack is not broken, the mandatory blood deduction will be changed from 1 point to 5 point. Don't underestimate the change in this number. Kristina's signature skill "Rainbow Jet" uses forced deduction of blood to create a super attack effect.

When Christina uses the rainbow jet, it looks like a rainbow is launched, but in fact it is simply an illusion. What Kristina really fired out were hundreds of thousands of magic missiles per second, and they were all hybrid missiles of other classes. These magic missiles are connected end to end, and many of them overlap, so it looks like a rainbow, but it is invisible that this is actually a large rainstorm consisting of hundreds of thousands of magic missiles.

When the enemy is attacked, because the lethality generated by each magic missile is not enough to break the defense, it can only force a little blood deduction. However, because Christina can fire hundreds of thousands of magic missiles per second, even if each magic missile only deducts a little blood, Christina can actually cause the enemy to lose hundreds of thousands in one second. Blood volume. This is the terrifying point of Christina, because defensive power is meaningless in front of her. Her magic missiles are not broken, so whether you have one thousand defense or ten million defense is the same. As long as your blood volume is not astronomical, you have to avoid Christina.

Now, because of the existence of this strike mode, it is estimated that Christina and I will definitely be more terrifying when we are dispatched together, because each magic missile that can only cause a little damage becomes one time. Five points of damage, which means that the blood loss speed has increased by four times, which is even scarier than 5 times the attack power!

If calculated according to this data, the damage limit that Christina can produce per second is about 1.5 million to 2 million, which is almost half of the damage caused by the gun god. NS. However, although the single shot damage produced by the gun god’s sniper mode is more than twice that of Christina’s one second, the problem is that the interval between the gun god’s two attacks is several seconds. , And Christina’s rainbow jet is a continuous spell, which can be sprayed for a few minutes without stopping after activation. Comparing the two, Christina's attack formidable power is really too terrifying. We used to talk about using magic to wash the ground, but now we know what magic washes the ground.

After reading the attribute effects of this strike mode, the effects of the boss's halo are all finished. Although the content is not too much, but each is a key attribute, and the effect is amazing. In addition, this is still a skill that can be activated without restrictions. In general, this skill is definitely a magical skill.

In addition to the "Iron Will" and "Boss Halo" among the three BUFFs, the last remaining one is "Hero Mode".

Actually, the three BUFF types of skills this time will probably be useful just by just listening to the names. The leader's halo is used to lead the battle of the big Legion. And this hero mode is naturally set for the players themselves.

The attribute effect of hero mode does not have any coverage, it is only for me. And it's completely different from the previous boss halo. This skill can't be activated all the time, and of course it shouldn't be able to be activated all the time, otherwise, you can really overturn the whole world by yourself. Because the effect of this skill is not so much a hero mode, I think it's more like a superman mode.

There are many restrictions on the activation of hero mode. One of them is to automatically send confirmation requests to the surrounding units that can see me after activation. This mode can only be activated when the number of confirmations reaches 10,000.

This effect sounds complicated, but it's actually very simple. To put it bluntly, just like that kind of talent show, if I want to perform here, I have to ask the audience whether they agree, and the audience here is our staff. As long as I confirm to activate the hero mode, all of us who can see me will get a prompt. If the player chooses to confirm and let me activate the hero mode, it will be regarded as a valid entry, and until it reaches 10,000 valid entries When the time, my hero mode can be activated.

According to this attribute restriction, that is to say, I definitely cannot activate this skill in a narrow area, because I am impossible to allow ten thousand people to see me at the same time, and this requirement is the consent of ten thousand own personnel. It is definitely impossible to achieve on the narrow battlefield. Only that kind of large open ground, and then I fly into the air, so that I can hope that more than 10,000 people on my side can see me at the same time. Of course, another condition is that ten thousand people must agree. But I don’t think this is a big problem, because if it’s a large-scale battle, our staff definitely hope that I can be stronger, so naturally they won’t say no, so confirming is not a problem. The key is to have enough people and let them watch. To me.

In addition, this skill has a limitation, that is, my own demons and summon creatures are not counted in the 10,000 people, so there is no way to cheat with ghost bugs like the boss halo, otherwise It would be too simple for me to collect 10,000 ghost worms.

In addition to the confirmation of 10,000 people to start the hero mode, there is also a limitation that I have to ensure 10,000 mana points.

Ten thousand mana is really nothing compared to ten thousand people agree. My own magic reserve is a lot, and 10,000 yuan shouldn’t be a problem.

Finally, in addition to the above requirements, this hero mode has several limitations. First, the effective time of this skill is only 30 seconds. Like my absolute barrier, it is definitely an explosive skill. It will automatically shut down after 30 seconds, and it can be shut down automatically in the middle, but the longest is 30 seconds. Second, this hero mode can only be used once a day, and the interval between two uses should not be less than 18 hours. In other words, you are impossible to use it once at 11:59 a.m. midnight on the first day, and then start again immediately after thirty seconds to the second day. There must be at least eighteen hours between two uses.

Finally, and the most annoying restriction is that the activation of this skill requires my opponent to be at least two thousand or above, and the comprehensive battle strength index cannot be lower than 90% of my comprehensive battle strength. .

This value is quite cheating, because if you follow this number, the only people I can think of that meet the requirements are those in the top 20 on the battle strength list, but the problem is the battle strength list. Half of the top 20 of the guild were members of our guild. In this way, it seems that there are only a few people who can really be opponents. However, this is not absolute.

Although the last restriction of this skill is very fucking, it gave me a way to open the back door, which is to spend money.

If the enemy’s battle strength does not reach 90% of mine, or I am simply not fighting a specific enemy, but facing a large group of low-level enemies alone, or I am fighting Natural or non-life confrontation, in this case, naturally does not meet the needs of hero mode activation. But system allows me to use the hero mode in this situation, even without the consent of the 10,000 people.

The starting method of this special backdoor is to use money to lower the pneumatic threshold.

If the strength of the target I need to fight does not reach more than 90% of my battle strength, then I need to use a copper plate for every point of the opponent's battle strength that is lost. It doesn't sound like an exaggeration, one point is one, and it's still a copper plate, not a crystal coin. But, have you ever thought about it. What is my battle strength? That's over 100 million!

90% of my battle strength is still more than 100 million, but it is just in the early days. So, according to this requirement, anyone with a battle strength of less than 100 million, I can't activate the hero mode.

At this time, if I need to activate the hero mode, then I will pay to compensate for the lack of battle strength of the opponent. Take Nobunaga Ghost as an example. His battle strength is about 75 million. This data is not very accurate because I haven't seen his attribute panel, but I can roughly estimate it.

His battle strength is actually only a little more than half of mine, and the gap with the minimum limit of 100 million is more than 25 million points. In this way, if I want to use the hero mode in the battle with Oniju Nobunaga, I need to buy it for 25 million battle strength points. This 25 million points is 25 million Copper Coins according to 1:1, which is 25,000 crystal coins.

Twenty-five thousand crystal coins, it does not sound too scary, although it is not a lot, but it is really not a big deal in terms of the wealth of our Frost Rose League. We have built more than 200 million battleships, and of course we don’t care about 25,000.

However, after more than 200 million battleships were built, it has always been there. Let alone the benefits that this battleship has earned for us during use, even if the battleship is retired, whether we sell it or dismantle it for recycling, we can get a certain amount of resources in return. In other words, more than 200 million yuan is not only a resource for sustainable development, but also part of the cost can be recovered in the end, basically spending 200 million yuan, which is much more than 200 million yuan. Therefore, we don't care about spending more than 200 million crystal coins to build a battleship.

On the other hand, using 25,000 crystal coins to activate a skill is completely cheating. Although the result of the battle can sometimes have a big impact, I am impossible to throw 25,000 crystal coins in for a battle. This is still fighting Nobunaga Onitou. Although the kid Nobunaga Onitou is actually not that strong, at least he is considered a character. If I encounter lower-level or non-human fighting existences, such as natural disasters, I will throw in more than 100,000 crystal coins at a time. This is definitely a consumption that I can't afford.

Considering this consumption, when this skill can really come in handy, it may be during the battle of the gods, and the Divine Race unit appears when the opponent encounters such a large-scale national battle. In this case, it can be used, but it really only works, after all, is it a 30-second effect?

Although there are a lot of restrictions, and only 30 seconds. It's really a bit of that, but as long as you see the attribute effect of this hero mode, I believe most people will not mind its restrictions.

The real attribute effects of the hero mode are actually only four, and they are all very short, but the actual effect is completely powerful and messy, especially when I use this hero mode.

First of all, the first effect of the hero mode is-invincible. Yes, it is invincible. Thirty seconds absolutely invincible mode, no matter any attack, even the direct attack of strategic magic or the powerful self-destruct of Divine Race, the invincible is invincible. No matter what your attack, you will all stand aside within 30 seconds, completely Doesn't work.

Of course, although this invincible is very domineering, but after all, it only has thirty seconds, so it is not too unacceptable. But speaking of which, the invincibility of this hero mode is a little different from the invincibility of my absolute barrier.

When the Absolute Barrier is activated, a sphere barrier can be created. In addition to protecting me, you can also protect two or three people around you. If you squeeze hard, four or five can actually be stuffed in. However, this absolute barrier is like adding an invincible shell around me, and this shell itself can still move. If the enemy self-destruct by my side, although the absolute barrier will not be penetrated, we will be blown away far away, but we will not be injured, because the absolute barrier can be shielded together with kinetic energy. In fact, after the absolute barrier is activated, no matter if the ball rolls or moves outside, I can't feel it inside. It is as if there is another space inside the absolute barrier, and the connection with this world is cut off. The movement in this world is simply meaningless to me inside the barrier, so there is no problem of kinetic energy damage.

However, the hero mode is not the same as the absolute barrier. It really puts me in the invincible mode in this main world. Not only will I not suffer any damage, but it will also generate a huge stability. . To put it simply, it’s as if my body has become a massive object. To move, I need more force than before to do it, but this mass does not produce corresponding inertia, and I move by myself. At that time, I can't feel it at all.

This strange setting looks useless, but it is actually very useful, because it means that it is difficult for me to be repelled by the enemy in battle. After all, to the enemy, I am like a few Throwing me out is really not a simple matter, like something weighing a hundred tons.

This invincibility is the first effect, and the second effect is the movement of will.

The so-called movement of will means that my agility settings such as movement speed and attack are no longer affected by the original agility attributes, but are completely determined by my will. To put it simply, I just need to imagine that when I rush to the moon from the ground, I will really rush up. Ignore all the laws of physics such as resistance, inertia, friction, etc., and it's not teleporting, but really moving past.

Of course, in fact, thinking impossible to achieve that specific imagination, in most cases is to imagine myself rushing from one point on the battlefield to another, but because I am Dragon Clan, my thinking ability and Human beings are different, and my brain thinking is too fast, so I can actually play a faster movement speed for normal players. If I really let my mind go on the battlefield and use this movement mode, I think I can theoretically make up for everyone on the battlefield within one second. Of course, the premise is that the number of people on the battlefield cannot exceed one thousand.

With this movement speed, coupled with my invincible mode, it means that I can basically supply any target fearlessly, even if the opponent has flame body protection or anything. It's useless, anyway, I'm invincible, and the speed is so fast that the opponent has no time to react. This is exactly the combination of Flash and Superman!

However, this is not all, because the hero mode also has two effects.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like