Since Isinger Mobile Fortress is a war fortress, there are naturally many defensive and offensive weapons equipped on it, and the locks referred to by gold coin are actually a kind of urban defense system. This thing is basically the same thing as the protective cover of the general system city. The only difference is that this protective cover is a little special.

The generally speaking city-level protective cover can be divided into many different levels according to the size of the coverage area, but this is actually meaningless. In addition, the city shield can also be divided into four different levels, low level, normal, high level, and super according to the difference in energy intensity. Of course, this is only a rough classification, not very precise. This classification is directly related to the protective ability of urban shields. Low-level shields are easily penetrated, and high-level shields are much better. Of course, the protection level is directly linked to energy consumption. Although it is also possible to reduce the energy consumption of the high level city shield by changing the design of the magic array and installing the auxiliary magic array, just like a high-horsepower car usually has an ultra-high fuel consumption, you can increase it with a turbo Compression technology and lightweight bodywork have reduced the fuel consumption of high-horsepower cars, but no matter how low a medium-sized truck is, it is absolutely impossible to save fuel than a mini car.

The same reason. The high level city shield has excellent protection capabilities, but the energy consumption is just as scary. Moreover, the high level shield is not simply high energy consumption. High energy consumption means high magic density. This requires magic protection to find the generator to have super high tolerance, and it must also have a strong energy gathering effect, otherwise it is unable to support such a protective cover.

In addition to the classification of protection strength, urban protective covers also have some other classifications, such as whether there is auxiliary energy or not. In addition, there are three more meaningful classifications. The first is to see whether the protective cover is active protection, the second is to see whether the protective cover is one-way protection, and the Third Type is to see whether the protective cover has the ability to resist overload.

For a city shield, the active protection system is far better than the passive protection system, because the passive shield is opened manually, and once it is activated, unless someone turns it off or the energy is exhausted Things like that happen, otherwise it will always be on. Although the protective cover consumes a lot of energy when it resists attacks, it does not mean that it does not consume energy when no one attacks it, but in this case, the energy consumption is much lower. However, as a protective cover that can cover the entire city, you can think about it. Even if it consumes low energy, it is definitely a terrifying number. Impossible is really cheap enough to ignore it. If that is the case, the cities in the game should have their protective shields on all the time. The actual situation is that unless there is a siege, no one will usually activate the protective shields.

Because the protective cover starts to consume energy as soon as it is activated, the passive protective cover is obviously a money-burning machine. In contrast, the active protective cover is much better. The active protective cover is actually two layers of protective cover closely attached to each other. The outer layer is extremely weak. It can almost be said that if there is nothing, it is always in the activated state, but because its protective strength is almost zero, Therefore, its energy consumption is also negligibly low. Even an ordinary energy-concentrating array can automatically complete the energy cycle without consuming additional energy at all.

This weak shield is the sensor of the active shield. When an external attack passes through the First Layer shield, it will cause the real powerful shield of Second Layer to start instantly. The start-up speed of this powerful shield is very fast, which basically guarantees that even beam attacks can be intercepted in time. When the attack is over, the Second Layer shield will immediately close. In this way, the Second Layer high-energy shield will only start at the moment of the attack, and it will shut down as soon as the attack is over, and no more energy will be wasted.

Of course everyone likes this kind of perfect design, but in fact, this thing is not something that everyone can have. As for the reason...the main reason is that it can’t be obtained.

At present, only a few guilds, including our Frost Rose League, have the ability to produce active city shields. Although the main system cities of various countries are also sold, you must first interact with the managers of those cities. Then review the relationship between you and wait until the status of the relationship is upgraded to "warmly welcomed" before they may sell it to you. Of course, even if you have the ability to brush up this relationship degree, it does not mean that you can buy it, because the system itself has restrictions on this, so after the relationship degree is reached, it just says that the NPC in the city will talk to you about it. Not to mention that you will definitely get an active city shield. Usually in this case, the NPC in the city will tell you that they have a certain difficulty in making this kind of city shield. It is either a lack of materials or a certain technology. Anyway, they will send you a task. You can buy it after the task is completed. Active protective cover, if you fail, don't say anything. Of course, there is one last restriction, that is, you have to have enough money. The relationship belongs to the relationship, and the business belongs to the business. Even if someone is willing to sell it, if there is no money, the NPC in the system city will not give you credit.

The second important classification of this urban protective cover, whether it is one-way protection or not, is one-way protection rather than two-way protection. It seems that two-way protection has one more protection direction than one-way protection, but in fact, you can understand it by thinking about it. The protective cover has been activated to form a complete enclosed space, so the protective cover actually has only two sides-the inside and the outside. The so-called one-way protection means that it only protects the outside world. People outside the city will be intercepted by the protective cover when they attack inside the city, while people in the city will not be affected in any way when they counterattack outside. However, if your shield is bidirectional, it can be troublesome. Although the enemy's attack can't get in, but your counterattack can't get out. Moreover, whether it is an internal or external attack, it is an attack, which consumes the energy of the protective shield. If it is an active protective cover, it is nothing if it is one-way. It is completely possible to manually control or install a control module to prevent the protective cover from being activated when an internal attack is launched. The time difference is used to ensure that external attacks are not affected. But if it is a passive shield, it is two-way, then it is bad, except for the enemy big eyes staring at small eyes, then it really can't do anything.

The last category is whether the protective cover has the ability to resist overload. This actually refers to whether the protective cover can remain intact after being penetrated. After the protective cover with anti-overload capability is penetrated, only the attack that penetrates it will pass through, and as long as the energy core has energy, it can continue to protect against subsequent attacks, even the anti-overload protective cover of individual high level models At the same time, it can only lose the protection ability at the point that was penetrated, while the protection ability of other positions still does not decrease. You know this ability is very abnormal. Because a city is so large, there must be more than one point being attacked at the same time, so if one place is pierced and the entire protective cover collapses, even if it is repaired immediately afterwards, but at that moment, attacks on other locations are It has already passed through, which creates a protection loophole. Therefore, the kind of protective cover that can resist overload and will not disintegrate as a whole after being penetrated is the best urban protective cover.

The mystery shield of our Isengard mobile fortress equipment is a multi-protection fusion shield, and it can't be regarded as a kind of shield in itself.

According to the above classification, our lock protection system can be regarded as a super large-scale, ultra-high-strength, active, one-way, anti-overload, and multi-point hybrid protection super protective cover. Moreover, in addition to so many features, it also has a unique and unmatched feature, that is, protection from proliferation.

A general protective cover, no matter what category it belongs to, is just a thin layer of light film at the moment of protection. Our Misuo does not have this layer of light film, but turns the light film with almost no thickness into a large fog covering the entire city and the surrounding areas of the city. This large piece of fog is our protective cover. It is not a thin layer. On the contrary, it is not only thick, but also terrifying.

The general protective cover can only do one-way protection at most. Once the enemy enters the protective cover, the protective cover loses its effect, because there is no protective ability inside the protective cover. But our mystery is not. It cannot be simply said to be one-way or two-way protection, but it should be said that it is protection based on people. As long as it is an enemy's attack, as long as it is in the shadow of the fog, no matter which direction you attack, you will be protected. If it is our own attack, the same, no matter which direction you attack, will not be affected in any way. Therefore, the protection ability of Mizuo is simply Heaven Defying Level, because it can still provide protection even in the case of urban street fighting.

Of course, because a thin layer of protective cover is spread over a large area of ​​fog, Mishou also has a flaw, that is, the strength of protection must be increased by distance.

If the enemy launches an attack outside the protective cover, no matter what type of attack it is, it will start to be weakened as soon as it touches the protective cover, but it will not be as instant as when it touches the general protective cover. If blocked, it will continue to move forward, but the attack power will continue to decline until the attack power drops to zero, and the attack will be completely intercepted. However, this process is not completed instantaneously, so if you happen to be standing on the edge of the protective cover, or the enemy is in the protective cover with you, and the opponent is attacking against you, then the Mizuo protective cover can only provide a very limited amount. Of protection. However, considering the advantages of the Mizuo protective cover, this shortcoming is actually not a big deal at all. Approaching the protection strength alone, it completely surpasses those crystal bubble-like protective covers.

In fact, in addition to its protective power, the Misuo protective cover has two great abilities. One of them is to disturb the sense of direction and obscure the line of sight, basically like a ghost hitting a wall. Once any enemy enters the range of the ecstasy, the line of sight will be severely affected, and the sense of direction disappears, so most enemies will feel as if they are in the ecstasy after entering. Now the Siberian Divine Race is going around there, in fact, it is controlled by the concealment ability of the lock.

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