Guishou Nobunaga’s ability to transform allows him to gain self-healing abilities that surpass the usual quasi- It is meaningless or has little effect. Of course, although "Zero" is a fantasy game in general, it is actually based on science. Therefore, here, the law of conservation of energy holds in most cases, and if it does not hold, it must be that you have not found some interfering factors that make it hold.

Ghost Nobunaga’s self-healing ability can heal damage, and this action will increase the player’s battle strength, because a player who can’t be killed is obviously stronger than those who will be killed, so system It would not allow such existence. Therefore, it requires a restriction. This restriction is actually very easy to find. According to the universal restriction factors of the player's super skills, magic power becomes the simplest restriction. In other words, this self-healing ability is likely to be at the expense of mana.

Of course, the so-called consumption of magic power to produce self-healing does not mean transforming damage to magic power. These are two different concepts. If Ghost Nobunaga's self-healing ability only converts damage to magic power, it can only be a low-level skill. Therefore, the entire damage cancellation process should not be so simple. According to the analysis of some situations I have encountered, most of this healing ability is achieved by consuming magical power to produce a healing effect. It's like a priest using the divine technique to heal others. The only difference is that Nobunaga the ghost uses his own magic power to produce a healing effect for himself.

According to the priest's healing technique, in this process, the consumption of magic power and the replenishment of health are definitely not a one-to-one structure. That is to say, to let the player return a little blood, the mana consumed is impossible, but it should be a lower value.

Like the lowest healing technique used by ordinary priest-type players, under standard circumstances, it can cause 100 points of damage each time, which is to give the player 100 points of blood back. Of course, this is a standard situation. In some cases, the effect of the healing technique will increase or decrease, and the priest's skill level and other things will also affect this effect, but it is usually this value. The healing effect of this low-level healing technique is 100 points of blood, but its mana consumption is only 7 points. Of course, this is also a calculated number under standard circumstances, and many players use healing techniques that are not all of this value. For example, roses. She herself is a resurrection mage and not a sacrifice, but just like a mage of any type will definitely use magic missiles, no matter what type of auxiliary player, she will definitely have primary level healing, which is basically equivalent to the warrior’s slashing skills. It belongs to the introductory skills of the industry, and all professions under this type of branch system must be able to use this trick.

The primary level healing technique of roses is a special case. Because her own skills are already at full level, and she has all kinds of equipment that I brought to her to increase her skill level, Rose’s primary level healing technique is actually as high as Level 37, not the upper limit of the skill level allowed by the system. 20. Level 37 healing, plus Rose’s resurrection mage has a series of passive weighted skills, such as: life analysis, medical enhancement, life rescue and some other auxiliary skills, resulting in the effect of rose’s primary level healing technique being weighted multiple times After the figures.

In fact, the Rose’s primary level healing technique can restore 1376 points of health for a single player every time without any interference effect on the opponent. This value has actually exceeded the intermediate healing of most priests. The effect of the surgery. Moreover, in fact, the mana cost of Rose’s primary level healing technique is not the usual 7 points, but 5 points, which is much lower than the cost of the average player. Of course, Rose actually has a quick-rescue attribute, that is, her healing technique will not return blood as little by little as other healing techniques, but will fill up all the values ​​at the moment it takes effect. This special effect can save the lives of frontline personnel in battle, so its effect can be said to be very powerful.

If nothing else, this transformation of Nobunaga Onihand should be a very awesome skill, because I have read a very high energy value from his energy level, which represents His current battle strength is very terrifying. So, if the battle strength of this skill is so abnormal, then its other abilities must be at the same level or slightly inferior. From this, it can be determined that the self-healing ability of Nobunaga Onishu must be the ability of low-cost mana and high-recovery. The difference is that I don’t know how much health can be restored by each point of mana, but I think it should be no lower than Rose’s. The healing technique is worse. After all, the healing technique is only the worst one of Rose’s healing skills. Although Nobunaga is not a professional medical staff, his abilities are effective on himself, so the effect is definitely not too bad. right. Counting this way, Guishou Nobunaga should be able to restore hundreds or even thousands of lives without any magic.

My mana value has reached several million. Nobunaga's strength is definitely not as exaggerated as I am. After all, I am a dual profession, and one of them is a legal profession. The mana value of Nobunaga should be the same as Nobunaga's physical battle strength, and Nobunaga's magic value will only be about 20% of mine.

According to this calculation, the mana value of Nobunaga Guishou will not exceed one million at most, and if it is exchanged at a value of one to one thousand, then Nobunaga Guishou will be able to use it before the mana is exhausted. Recover a billion points of life.

What is the concept of a billion points of life? Even according to my attack power, this value may take hundreds of hits to produce, and Nobunaga Oni is not a wooden person, he is impossible to stand there and let me chop. Therefore, it is not a problem to attack him once or twice, but one or two hundred consecutive hits are required, and each time it is a real damage. Although it is not impossible for me, it is definitely not an easy job. Moreover, the above figures were calculated on the premise that Nobunaga Onishe did not reply by himself. However, in fact Nobunaga Impossible will not automatically restore blood and demons. If all these are counted, I estimate that to kill Nobunaga Nobunaga will need to fight him for at least seven or eight hours, and the premise is that he can't during this time. To escape, you must always fight with me.

When I think of these terrifying situations, I even retreat a little bit. It's not that I'm afraid of Nobunaga Onitou, but that I don't want to fight meaninglessly. If what I thought before is correct, it means that I am basically impossible to kill the ghost Nobunaga in this state, and if it is really like that, the final result can only be five or six hours of contacting, and then Nobunaga realized that he was not afraid of me and couldn't help me, so he started to flee. After that, our battle would have to be forgotten. So since I knew in advance that it would become like that, I would just assault him? Why don't you just run away?

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