According to the system rules, the charging standard of the challenge mode is determined according to the level of the challenged creature. To put it simply, the higher your level, the greater the cost of participating in the challenge mode.

We don't know Banshee's level yet, but the test system can read it. As a result, using this rule, we directly confirmed that Banshee's level is 2,000 based on the amount of call charges. This level can be said to be quite high. After all, I have passed the 2000 level alone in the entire game. Moreover, according to Soomi and their analysis, although the game "Zero" is said to have an open level range of 10,000, in fact, the level limit for ordinary players is only 3,000.

Why is it said that the level limit of ordinary players is only three thousand? This is our conclusion based on data analysis.

First, let's see why I can rise to the current level. First of all, my level is definitely not based on leveling. In fact, if the average player’s leveling experience increases, it will take about two to three years for these players to reach the two thousand level. It takes about five years to reach the 2500 level, and it may take more than ten years to reach the 3000 level. The premise of this calculation is still calculated in accordance with the most ideal state. In other words, it is assumed that these players will be online for the same duration of leveling every day in the next ten years, and that there will be no accidents that cause death or loss of level, and that leveling cannot be terminated for some reason.

Knowing so many restrictions, you can know that this is actually impossible. No player can practice continuously for ten years without interruption. There will definitely be many interruptions during this period, and there will be some other tasks. What causes Avatar, and even death drop is basically doomed. Therefore, the calculation result of this ten-year promotion to the three thousand level is the most ideal result. In fact, most players need longer time than this.

Because it takes more than ten years to rise to level 3000, we can roughly determine that the level of ordinary players is at most about level 3000. Some people may rise to more than three thousand, but they are all outstanding characters, and most ordinary players should be concentrated below three thousand, close to the state of three thousand.

After understanding the limit level of ordinary players, normal people will be puzzled. Since everyone can only be promoted to level 3,000, how did this level 10,000 come out?

In fact, this ten thousand level is also useful, but it is not prepared for ordinary players, at least in the current upgrade situation, ordinary players will definitely not reach that level. This 10,000 level is actually prepared for players of special groups, such as guild leaders like us, or outstanding SLR performances like Christina, or countries like true red and gold coin. Holder.

According to the way I currently gain experience, it can be seen that the way high level players gain experience is by no means purely leveling.

The high-end experience acquisition methods summarized by Su Mei and others can be roughly divided into these aspects.

First is the division of guild battle experience. This item may be the main way for high-end players to gain EXP in the future. After all, a person's power is limited. You can kill low-level monsters one at a time, but monsters are not stupid. Will they gather and wait for you to kill? Besides, high-level players have no experience in dealing with low-level monsters, and it's useless for you to kill such monsters. There is a monster experience of the same level as yours, but the problem is that you can only kill this kind of monsters by one by one. After all, there are not many players like me who can kill monsters of the same level in a film, and ordinary experts are the most. A monster that is at the same level as the abuser can only be a normal battle if the number of monsters is too large or the level is slightly higher than that of oneself. It is basically impossible to abuse the opponent. But if it is a normal battle, the accumulation of EXP will inevitably be very slow, so there is no hope of upgrading to level 3,000 or more. As for challenging monsters that are higher than yourself...Although this is an upgrade method, it is only suitable for Peak players like me and Christina who have a lot higher battle strength than their counterparts at the same level.

There are naturally a lot of monster EXPs that are much higher than yourself, and skipping grades to kill are rewarded by the blame system, which sounds good. But the problem is that the game "Zero" adjusts the status of the monster according to the player's level. When you are at level 100, the clay monster is a small boss, and the stone giant is considered a big boss. When you are at level one thousand, the stone giant may be The backbone of the monster group, the small BOSS has become a steel puppet, and the big BOSS is a magic-motivated soldier. Anyway, the system will adjust the monster's identity and combat characteristics according to the player's level. If you want to challenge a monster that is much higher than your own level, the opponent must be a BOSS-Rank monster. Maybe the number of such monsters will increase after everyone’s level rises, but before that, this monster is a BOSS. The BOSS is impossible to appear in groups. Not to mention whether you challenge a monster of such a high level can you win? How long does it take to win? How much medicine and equipment are consumed in the middle? Will it be killed by a monster and need to be challenged again? Even if the above are ignored, assuming that you can easily push the BOSS successfully every time, then, does it take time for you to move the battlefield? Does it take time to find the trace of the boss? BOSS are not those idols in the show business circle, just flip through tabloids and magazines to know where they live. Normally, BOSS is reclusive, and few BOSS like to wander around. So, even if you can easily push the BOSS, the delay on the road can definitely drag your upgrade speed to the same speed as the average player's leveling, and you will have to bear high risks during this period.

So, unless it is Peak players like me and Christina. First, you can use guild resources to directly determine the position of the BOSS, without wasting time due to intermediate links. The second is that you can quickly enter and evacuate quickly, and you don’t need to spend time with the BOSS boys. In this case, skipping grades to challenge BOSS can achieve the purpose of quickly accumulating EXP. Otherwise, instead of looking for the BOSS, it is better to be obediently and honestly. The mobs are more reliable. At least this is safe and secure, EXP can increase steadily, and the unsuccessful push of BOSS is likely to be the end of trying to gain an advantage only to end up worse off.

Because the EXP obtained by one person is limited after all, so players like to team up to level up. Because the system has team experience rewards, the speed of EXP gain will be slightly faster if multiple people act together, but it still doesn't make much sense, because the increase in EXP is still very low.

So, for most players, the most stable and reliable source of a large amount of experience is guild sharing.

This guild experience is divided into guild battle division, guild task division and guild collective leveling division.

It goes without saying that the guild battle is divided into. For most players, this is definitely a windfall level of experience sharing, especially for guild leaders like me. It is no exaggeration to say that as long as we Frost Rose League go out to fight a guild battle, I can at least be promoted to Level 5, and this is under the premise that I don't do anything. You know that I am now a player with more than two thousand two hundred levels, and I can be promoted to three Level 5 at a time. This number of EXP can be imagined. Of course, I am the president, so I get the most points. Most players can't get this ratio, but anyway, this is a large-scale income after all.

However, although guild wars have a lot of income, they are not suitable for all guilds. Although this mode of guild battle is an expansive income method for our Frost Rose League, it is based on the strong battle strength of our guild. Why do guild battles have more EXP? That's because the player is killed, not the monster. It's like the way of living in nature. Plants absorb solar energy and then convert it into chemical energy and store it in the body. Herbivores eat plants, so their energy will increase, and carnivores eat herbivores, so the energy of carnivores will increase.

In this process, the way carnivores obtain energy, that is, eating meat, is obviously the fastest way to obtain energy. However, in the process of carnivores eating herbivores, the total energy of the entire biological world has not increased, but decreased. In fact, herbivores eating plants are also depleting the total energy of the biological world. Only plant photosynthesis is increasing the total energy of the biological world.

This battle is like a carnivore eating a herbivore. Getting EXP is indeed fast, but it is actually consuming EXP rather than increasing. While our Frost Rose League gains massive EXP in each guild battle, it also means that the guild or force that we beat has lost a large amount of EXP. During this period, the total EXP of both of us is actually not rising or flat, but large. The amplitude has dropped. Assuming that everyone is not leveling, they will fight every day. The final result is that everyone's level gets lower and lower. In the end, apart from training individual experts, most people can only go back to Novice Village.

So, only leveling is to increase the total EXP between players, and guild battles are side-by-side. Although the increase in EXP is very fast, it is actually not a good thing for most guilds. It's a bad thing.

In addition to guild battle division, guild division also includes guild tasks and guild collective leveling division.

Among them, the guild collective leveling division is the most stable type of division, because this mode is applicable to all guilds. Unlike guild battles, only strong guilds can become stronger and stronger, and generally The guild will only get weaker and weaker.

This guild collective leveling is actually a guild-level team leveling. This mode has three advantages over the general team leveling. First, the experience bonus of guild collective leveling will be more than 10% more than the normal team mode, and there is no ceiling.

When the guild is leveling collectively, the basic value of this EXP division is still the division of the team mode, that is, the monster's total EXP is increased by 20%, and then a basic experience is issued to all members of the team. Divided into, the remaining part is divided into several main players according to their contribution. In this mode, although the EXP per person for killing a monster is much lower than that of a single kill, but because there are many people in the team, the EXP per unit time is actually not decreased but increased. Moreover, because the total experience given by monster in team mode actually increased by 20%, this is equivalent to an increase in the EXP density of the same leveling area. We must know that the factors that affect the speed of experience acquisition in leveling are not only the reasons for combat, but the frequency of monsters is also a very important factor. If you throw you into a piece of land as large as the Pacific Ocean, and then put one or two monsters in it, then even if that monster will die with one move, and with so much experience, you will definitely not be able to level up quickly. Get up, because most of the time is wasted looking for monsters. Therefore, the 20% increase in the total experience of this monster is actually a significant increase in the speed of experience acquisition.

The above is the EXP bonus of the normal team, and the guild leveling mode will first get the EXP of the above normal team, and then, after the guild team leveling is over, The system will also issue two rewards EXP. One of the rewards is a team reward for everyone. This reward is as long as the people who participated in this guild leveling, no matter how much EXP you get in this leveling, the system will give you a reissue of what percentage of the total amount of EXP you got this time as a guild afterwards. The additional reward for collective leveling, and this percentage of the starting value is 10%, and the upgrade of guild level, as well as certain upgrade options such as certain guild buildings, can increase this ratio. Our guild’s current guild experience reward ratio is 73.3%, almost equivalent to three-quarters more experience, which is not too far from double experience. From this you can see how big the experience advantage of the guild collective leveling is.

In addition, in addition to this reward that all those who participate in this leveling will get, there is another reward called the Guild Service Reward. The amount of this reward is more than 30% of the sum of EXP earned by everyone in this leveling. This ratio is as uncertain as the previous guild leveling reward, and it can also be increased due to guild level and other factors. Our guild’s zodiac rise is more exaggerated. The current ratio is 120%. As far as I know, the value of other guilds is actually below 50%. The value of our guild is so high because our guild has a crystal communicator. In the guild attribute, the crystal communicator has added a 40% share.

The extra guild service rewards are not distributed according to the participants, but to the guild management. Among them, I have the highest proportion as a guild, and as long as the guild management is the rest, I will get the corresponding experience ratio according to my position. This share is a share that does not consider the status of the participants, that is to say, no matter whether you are online or on-site, anyway, as long as the guild position is present, you can get the share.

These are just the first benefits of the guild team mode. One of the two other benefits is the efficiency advantage.

The maximum allowable number of independent player teams is 20 people. If there are more, you will have to spend money to buy the number of queues. This is obviously not cost-effective. In fact, many teams simply don’t have 20 people, and usually players form a team. The status is generally between five and fifteen people, and there are very few full people.

This team is small, so you can only chase monsters everywhere. When the level is low, it’s better. At that time, it was all low-level monsters. They belonged to the category of no brains. Just send some fast personnel to fight and run, and then these monsters can be attracted to the large army. Its annihilation. This kind of hatred tactic is very useful among low-level players, but the problem is that as the player's level rises, the monster becomes more and more high level, and the high level blame must have higher intelligence than the low-level monster. This At that time, it is not so easy to pull the hatred, and maybe the monster who went out to attract the blame can not be brought back, but he was trapped by the monster. In the game "Zero", you must not underestimate the intelligence of the monster, or you will die miserably. Of course, the intelligence of players who deal with skeleton zombies can be tortured as much as they want, but at a higher level, when you encounter a high-level demon like Ling, when the time comes, you can plot against whom. Therefore, this small team will be more depressed to kill monsters, because the whole team can only run around chasing those monsters. It is simply impossible to predict how much time will be lost during this period.

In contrast, the guild leveling mode is much cooler. The first is that there is no limit to the number of personnel, as long as they are members, they can come as many as they want. Moreover, if there are too many people, there is no need to run around chasing monsters. You can set up a trap or something at a specific location first, and then everyone will drive the monster into the trap like a primordial hunting, and then gather in groups to attack. Moreover, because there are many people in the guild, the team composition will be more comprehensive. In this way, the battle formation can be used first, followed by the cross coverage of multiple layers of firepower nets in the far, middle and near areas, and finally professional auxiliary teams and various guild-specific war machines can be used. This kind of battle will become very simple. Everyone can play to their strengths and cover each other's weaknesses, and battle strength can be improved to several levels. So this guild leveling mode is much stronger than the team leveling mode.

The third benefit of this professional leveling mode is that you can get extra rewards.

Like the battle where our guild eliminated the Russian Divine Race last time, it was actually a battle in the team leveling mode, in which all of our participants can get the normal leveling EXP and Additional rewards for guild leveling mode. In addition, in that battle, we also got many rewards that the team leveling mode absolutely can't get, such as various guild points and other rewards that we got for picking War God Race. In addition, during that battle we also received an additional mission experience reward. We challenged the Russian Divine Race. In fact, equivalent to is a guild mission, and it is also a guild leveling. So we can do a mission to get three EXP. This kind of welfare team formation is absolutely impossible.

The last type of guild experience division is guild task division. This so-called guild task division refers to the tasks taken in the name of the guild collective. This type of task does not require all guild members to participate. After the battle is over, everyone can take it according to their position in the guild. To a certain percentage of EXP, and those who directly participate in the task will have additional rewards during the task.

The advantage of this kind of guild mission is that it has enough EXP. As long as the guild is strong enough, it definitely has more experience than leveling.

Although there are many ways to obtain EXP, it is difficult to improve the player's level in general, and Banshee's level of 2000 is quite terrifying. As a kind of household guardian beast, Banshee's level is really a bit scary. After all, the guild guardian beasts existed as auxiliary battle strength before, just like the snowball, tree division, long spear, steel claw, and phoenix dragon we already have. They all have certain special abilities, and basically all Not the main battle creature. But this Banshee is different. They have almost no support ability, but battle strength. Although there is no data support for the time being, according to the information already known, these Banshee eight achievements are a group of extremely tough battle-type creatures. After they become guardian beasts It is estimated that with the exception of some very powerful players, most of our branch members might turn to serve as support staff for Banshee. However, I don’t care about this. Guardian beasts are part of their strength anyway, and most importantly, the level of guardian beasts will not increase with battle. They need to be upgraded with guild points instead of using guild points. EXP, so if nothing else, Banshee will surpass ordinary players in a short period of time, and will gradually be chased back in the future.

After reading Banshee's level, we began to prepare to start the challenge mode and formally test Banshee's battle strength.

Although the test has to be paid, for the sake of data accuracy, I finally booked ten test places, and then started Banshee's battle strength test.

If the battle test was originally a player test, you can agree to open the audience, which means that someone can visit your battle process, but you must agree to it. But NPC doesn't have this option when opening challenge mode, so we can only wait outside.

Not bad, the test didn't take long. The fastest Banshee came out in less than 30 minutes, while the slowest one took almost fifty minutes, almost an hour. Such a gap is actually quite normal, after all, the element of luck in battle is very important. There is a saying in ancient China that the time of the day is not as good as the place, and the time of the day has the meaning of luck, which is the meaning of luck.

The test results are amazing. It can be seen from the test data that although the fighting time of the ten Banshee is different, the data is basically the same. This also confirms the high accuracy of this test in disguise, and largely corrects the interference caused by the luck component.

It can be seen from the test data that Banshee’s ability to adapt to the battlefield is very strong. At first, Banshee was in an absolutely disadvantaged state, but as the battle progressed, they gradually began to adapt to the battlefield and became an enemy. Those monsters are simply not their opponents, so the battle will end within an hour instead of becoming a war of attrition.

In addition to discovering Banshee's ability to adapt to the battlefield, this test also found several characteristics. The first is that Banshee's agility is really high, and the response is also good. In the entire test, Banshee was hit very few times, and the enemy was hit very many times and quite frequently. This result shows that Banshee is a very flexible warrior, and their abilities are biased towards the way of wandering combat.

The second feature is that we found that Banshee seems to continue to absorb combat experience in battle. Wherever they have suffered a loss, they will hardly suffer a second loss, that is, as long as they find any loopholes in the battle, they will quickly adapt to it, and it will be difficult for them to take advantage afterwards.

In addition to the characteristics of absorbing experience and high agility, we also found that Banshee actually has a special ability, which is a bit similar to the mental ability, but it is not marked in the attribute. We know that this ability exists because there is an evaluation given by the system in the test results, which mentions that Banshee is good at using a variety of magic and combat skills to interfere with combat, so that the enemy can't figure out her attack rhythm, and is very good at it. Use the different characteristics of magic to perform joint magic attacks. You must know that combined magic attack is not as simple as compound magic. This is actually a very high-end combat technique. What is particular about is the use of a variety of simple small magic to perform mixed attacks, so as to play a far greater effect than when these magics are used alone. The formidable power.

With these three characteristics, I can roughly confirm the Banshee's battle strength. It can now be determined that Banshee is a strong warfare creature, which is not much different from our expectations. In addition, we confirmed that Banshee is not only a strong fighting creature, but also a natural born battle race. Many of their characteristics are very suitable for fighting. It can be said that they are born warriors.

I am quite satisfied with the results of this test. Afterwards, I discussed with Ladamantis. At the suggestion of Ladamantis, we made a small-scale targeting at the steel city. Sex tests, the results are pretty good, and there are no Innate flaws or weaknesses in Banshee.

It's already midnight after all these bits and pieces are finished. Kristina and the others couldn't resist going off the assembly line, but Radamantis was in good spirits. Radamantis and I returned to the Isengard Mobile Fortress to check the output of Banshee. As a result, I saw that the Banshee over there had gathered a large group, and the number was considerable. After I found the player who stayed in charge of Banshee's management here and took a brief look, I finally knew the current situation.

According to the report from the players here, the number of Banshees has reached our demand at this time, which means that we can start the transformation of the guild guardian beasts. Of course, we have no way after the transformation is completed. Send a Banshee to every member. After all, the current number of Banshee is not as large as our number of members, but this is not a problem. According to this production speed, the expected number should be reached soon.

Since the number was sufficient, I didn't wait any longer, and started to apply for the conversion of the Guild Guardian Beast with this bunch of Banshee.

There is no need to do a task to transform the guild guardian beast, as long as the guild points are enough, and the guild will have a spare guardian beast position, there is another creature that is willing to join, and the population of this group of creatures If you meet the basic requirements, you can apply for the Guild Guardian Beast. Of course, because the game "Zero" is a financial bomb, its characteristic is to die for money. The guild guardian beast's application for as it should be by rights also has to pay, and there are a lot of them. Fortunately, this amount will not change due to the size of the guild, the level of the guild guardian beast applied for, and the battle strength, so this price is not an exaggeration for us.

After paying the guild guardian beast’s conversion fee, there are still some formal changes. This may be a bit more troublesome in reality, but the office system in the game is system, so this processing speed It was very fast, we only waited a few minutes and the result came down.

I just saw the system confirmation message here, and I heard the system announcement ringing over there.

"Attention all Frost Rose League players, this is a system notification. The Frost Rose League has been joined by a new guardian creature-Banshee. From now on, Banshee has officially become the guardian beast of the Frost Rose League. All powers such as the distribution method of the creatures are determined by the president of the Frost Rose League. The notification is complete. I repeat it..."

After the two notifications were completed, I immediately heard the military god say yes Many people contacted me, but because I thought about this situation before, so I told the military god in advance not to pick me up. After all, I am the president of the guild. Only me. The number of people in the guild So many, if I communicate one by one, then I don’t have to do anything in these two days, just pick up the communication.

Originally, I was planning to tell the military god to leave the correspondence first, but I heard the military god first say: "Chairman, there is a communication from Masaga Matsumoto."

" Masaka Matsumoto? Why did he contact me? There is nothing to do with the guardian of the guild!"

Although Masaka Matsumoto is now my person, he is an undercover agent and the leader of the players in Japan. The guild guarding this thing is almost the same as the standard weapon in the national army, as long as you take it out, others will immediately know which guild you belong to. Therefore, let alone that Matsumoto Masaka is not a legal member of our guild, even if he is, I can’t arrange for him to be the guardian beast of the guild. Isn't this not a confession?

I was whispering there, but didn’t expect the military god suddenly said: "Matsumoto Masaka is a joint communication with August Kaoru, Sakura Rain God Hina, and Chi Fire Dragon Hime. They said There are important things to report."

At first I thought Masaka Matsumoto wanted to ask Banshee questions, but the military god said that August Xun and the others are also in the communication, so this matter is not that simple. NS. We must know that these four are the main spies of our Frost Rose League in Japan. The four of them communicate together, which must be a major event.

"Help me connect."

As soon as my voice fell off the communicator, I immediately connected, and then I heard Matsumoto's voice saying: "Purple Moon, urgent What's the situation!"

"What kind of emergency? You yelled so?"

"It is indeed an emergency." August Xun said in the communication: "We I just received the news here that Nobunaga Guishou is missing."

"Nobunaga Guishou is missing? Can he still disappear like a living person?"

" The problem is that he is indeed missing, and he has been missing for almost a day."

"Almost one day?"

Matsumoto Masaka said: "As we are The target person who pays special attention to him has been monitored 24 hours a day. It can be said that as long as he is online, someone will stare at him, but after he went online this morning, he went to a room and never came out. After that, we I sent a secret investigating unit into the room and saw it. People are already not in there. After checking, there are traces of teleportation fluctuations in that room. It can be determined that Nobunaga Ghost used teleportation and other space spells to leave here, but now his whereabouts unknown "

I thought about it for a while and said: "Onitou Nobunaga is indeed an important figure, but just because he is suddenly a day in a day, he thinks that a major event happened. Isn't this an exaggeration?"

"We don’t care if it is the disappearance of Nobunaga oni Shou alone. The key issue is that the eight-headed snake has also disappeared."

"What? The eight-headed snake also disappeared."

"What? Is it? How long has it been?" Now I can't sit still. Baqi Orochi and Guishou Nobunaga are different. Nobunaga Guishou is just a first-rate expert now. Although he can cause us a little loss, for a large guild like ours, it is like being stung by a bee. The pain is very painful, but only It's just a pain. But this eight-different snake is different. This guy still holds a divine force core in his hand. And before, Baqi Orochi had been expressly and secretly expressing that he would counterattack continent. I was so scared that I quickly went to Celestial Court to order this so close, yet worlds apart hanging on my arm. But this so close, yet worlds apart is done, but the Baqi Big Snake suddenly stopped moving.

Originally, the eight-headed serpent did not move and did not move, but now he suddenly gave me a disappearance. Isn't this irritating me? You said that the eight-headed snake was clamoring to attack us a while ago, but now it is missing for us. Is it unclear that it is coming at us?

I was quite nervous when I thought of this, but suddenly I thought of another question. "Then what. Baqi Orochi and Guishou Nobunaga have disappeared, what about their subordinates?" Matsumoto Masayoshi cried when he heard the words here. "If I know where those people are, I won't contact you!"

"Yes, I now know where they are 80%!"

August Xun’s voice suddenly He intervened and said, "Chairman, you can't just make sure that the Baqi Orochi and Guishou Nobunaga are missing, right?"

"The problem is except for us. Where else can they go here?"

This question of mine can be said to have hit the nail on the head, and Masaka Matsumoto and the others all quieted down for a while. In fact, to put it bluntly, the reason why Masaka Matsumoto and the others contacted me, this in itself shows that they are already suspecting Nobunaga Onitou and they are here. Otherwise, why do you say Matsumoto Masaga and the others contact me in such a hurry? However, despite this conjecture, Masaka Matsumoto and the others are afraid to confirm it. Firstly, they don't have any evidence to confirm that Baqi Orochi and Guishou Nobunaga have come to our side. Secondly, they are very worried that if there is a false alarm, it would be a troublesome thing.

Be aware that we have arranged a lot of things to guard against the eight-pointed snake. This is if once we con

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