The Invincible Overlord of Heroes

Chapter 55 Castle Village Level

Chapter 55 Castle—Village Level

Xu Lai encountered two signs along the way. The first stone tablet told him that there were underground creatures here, and the second wooden sign told him that there was an exact underground city here.

However, at this time, the entrance to the dungeon was also the exit for underground creatures. Having such a group of manticores guarding it made him feel at ease.

Xu Lai wanted to develop not far from this group of manticores. If an army from the underground city came out from here, such a large group of manticores would be enough to stop them for a long time.

If he was far away, Xu Lai would really be afraid that he would be attacked by the dungeon. At worst, he would still have a chance to escape.

With this group of manticores guarding them, even if there were any resources here, Xu Lai would not dare to invade.

What he was interested in was the land next to the natural farmhouse, which was irrigated by a waterwheel. He thought it would greatly improve the efficiency of his farmers' farming.

At the moment, he only has 8 farmers. On the way here, he met a group of spearmen led by a spearman. There were 24 people who were willing to join him unconditionally, which made Xu Lai happy to death.

However, after joining more than 20 spearmen, Xu Lai's food pressure was already considerable. He replenished 100 units of food in the town, but it was no longer sold there.

More and more villages have been relocated from the rear, and food consumption has become more and more alarming. However, in such a chaotic situation, it is difficult to cultivate the land properly. It is said that some relocated villages have begun to slaughter cattle and sheep.

Xu Lai's 50 people alone consume 50 units of food every day, and 100 units can only last two days. Not to mention eating all his fish along the way, only the last 200 units of food are left.

Therefore, even if there is no iron resource that Xu Lai wants most, the wood resource is relatively scarce. There are only a few sparse small forests, and the combined area is less than 500 square meters.

But he has no choice. The food can no longer withstand his selection. At present, this land can basically meet his short-term development needs.

Taking the first castle heart as the main one, Xu Lai carefully placed the other two castle hearts under the previous castle heart, and finally filled the soil with the farmers.

The moment the three castle hearts came into contact with the soil, they began to fuse. By the time the soil completely covered the castle hearts, the castle hearts had been upgraded to village-level castle hearts.

Castle Heart (Village Level): After being buried underground, village-level buildings can be built around the Castle Heart. Collect 3 Castle Hearts (Village Level) to synthesize a Castle Heart (Town Level).

[Village Hall] 1. Provide torches (30 per day). When fighting at night, you will not lose night fighting morale if you are within the flame coverage.

2. Provide a house: The village hall provides a spacious house for the village chief to use. This house can speed up the recovery of the life and physical strength of special units such as heroes, nobles, generals, captains and independent warriors.

3. Provide basic tax: For every farmer (militia) in the village, 1 gold coin is provided as tax every natural month.

Construction cost: Upgraded from campfire, only one can be built, and the upgrade cost is 500 gold coins.

[Fence]: Defense 5, durability 250, providing weak defense. Lancers, pikemen and other units can attack behind the fence.

Construction cost: 1 unit of wood/meter.

[Wooden House]: Defense 3, Durability 50, provides a resting place for quick recovery of physical strength, life magic, arrows and other consumables.

Construction cost: 60 gold coins, 15 units of wood, 24 man-hours (recyclable)

Note: You must stay for 7 hours to recover everything. If you stay less than 7 hours, you will recover according to the time ratio. Each wooden house can accommodate 5 people.

Note 2: Special units such as heroic units, nobles, generals, captains and independent warriors cannot obtain the effect of life recovery in this tent.

Note 3: It can be upgraded to a high-end wooden building. The high-end wooden building can accommodate 8 people. Upgrading requires 20 gold coins, 10 units of wood, and 12 man-hours.

Note 4: 1 One hour of work for a farmer is one working hour, and certain talents and skills can affect the working hours.

[Small warehouse]: Defense 5, durability 200, can accumulate 500 units of supplies.

Construction cost: 20 gold coins, 30 units of wood (recyclable)

Note: It can be upgraded to a warehouse, which requires 30 gold coins and 50 units of wood. The warehouse can accumulate 1,500 units of materials and requires 12 hours of work.

[Farmland]: It can provide 10 units of food every 24 hours, and requires one farmer to work continuously for 24 hours.

Planting cost: 1 unit of food.

Note: It can be upgraded to a farmhouse, which requires 10 gold coins, 10 units of wood, and 3 man-hours.

[Farmhouse]: It can provide 50 units of food every 24 hours, and requires 3 farmers to work continuously for 24 hours.

Planting cost: 5 units of food.

[Watch Tower]: Defense 15 points, durability 300 points, can accommodate 1 unit to be stationed. The stationed unit will receive a 25% range bonus, a 25% long-range power bonus, and a 25% vision bonus.

Construction cost: 25 units of stone, 25 units of wood, 25 man-hours.

Note: It can be upgraded to a watchtower. The upgrade cost is 50 units of stone, 50 units of wood and 50 man-hours.

[Watch Tower]: Defense 25 points, durability 500 points, can accommodate 2-3 units stationed there, the stationed units receive a 30% range bonus, a 30% long-range power bonus, and a 30% vision bonus.

[Small Manor]: 5 farmers can be provided every natural month. Farmers need to be recruited. The recruitment price is 1 farmer/gold coin.

Farmers who do not recruit in the month can be accumulated, and manors can only accumulate recruitment quota for one year.

It can provide food for the people (non-natural farmers), rest the militia, and can accommodate up to 100 people.

Construction cost: 500 gold coins, unique.

Note: This building is a hero building, and only heroes and lords (those who hold the lord's certificate are the real lords, there are only 99 in each camp) can build it.

Note 2: It can be upgraded to a manor. The manor provides 10 farmers every month. The upgrade fee is 2,000 gold coins and requires a town-level castle.

Note 3: Occupying a wild manor within the sphere of influence can increase the manor recruitment quota in the village.

[Training Ground]: Quickly improve experience by consuming money/time.

Construction cost: 1000 gold coins.

[Wanderer Camp]: Every month, a wanderer from a random camp (no hostile camp will appear) and a random level (level 0-9, the higher the level, the lower the probability) will come to this camp. The player will gain the right to recruit this wanderer.

Construction requirements: None, upgradeable.

[Refugee Camp]: Every month, 1-3 refugees from random camps and classes (including some special characters) will come to this camp. The owner of the camp can gain the right to recruit this wanderer.

Note: Special characters cannot be recruited and can only be used to trigger random events, tasks, etc.

Upgrade cost: 1000 gold coins, treasure*1

The coverage area of ​​the village-level Castle Heart has been greatly improved. All buildings within one kilometer of the Castle Heart are within the coverage area. All the above buildings can be built by consuming gold coins and other resources.

That is to say, the approximate coverage area of ​​a village is about 3.14156 square kilometers, but the scope of influence is far more than that.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like