The Great Thief of Online Games

Chapter 1891 Force yourself in

Endless orbs, legal assistants, and dark gold equipment.

Thought union headgear, legal hat, and dark gold equipment.

resentment!

Finally, the Legend came out, which is a one-handed sword. Because the master has added agility, it is more suitable for thieves and hunters.

Hunters prefer two-handed melee weapons, such as staffs and pole handles. Two-handed weapons have many more attributes than one-handed weapons, so this one-handed sword has become something no one wants.

No one wants it? Such a good thing, Lu Li looked surprised. He looked at Azure Sea Breeze and said, Master Feng, thirty points, I'll give it to you.

Azure Sea Breeze didn't even raise her eyelids: Get out.

Mengmeng...

I don't want it either. If you force it on me, I will cry for you.

Oh, then give it to myself and deduct ten points.

Although weapons all start at 30 points, no one wants these things, so 10 points is nothing.

Lu Li was actually happy in his heart. He got a top-quality one-handed sword with only ten points. The others were probably still laughing at him for picking up trash.

Combat thieves in this version are very weak, PVP control and escape are weak, and PVE cannot deal damage close to that of the legal system. Therefore, high-end players rarely see combat thieves who use one-handed swords, which also leads to increased one-handed agility. The sword became trash.

Resentment (Legendary): damage 128-164, agility 180, strength 120, critical hit probability +8%, critical hit damage +33%, groove 2, special effect 1: after attacking the target with a critical hit, there is a certain probability to attack the target once more. Special effect 2: There is a certain probability of cursing the target when attacking, causing the target to become weak. It can be stacked up to three times. The equipment level requirement is 60, and the durability is 340/340.

The attributes are very simple and completely fit the simple style of level 70 equipment.

The increase in critical hit in the new version is no longer a general and incomprehensible number. It is divided into an increase in critical hit probability and an increase in critical hit damage. According to some people's tests, there is a maximum upper limit for both critical hit probability and critical hit damage. As a profession with high critical hits, thieves can control critical hits of up to 28% to 33%.

Lu Li can't change weapons yet because he has learned Dual Sword Mastery and must equip two swords.

After picking up the Justice Badge, those who had a mission to do their own tasks, and the rest of the people went forward non-stop to clean up the mobs. Although the process of clearing up the land with the Sword of Judgment was very fast, Lu Li was very greedy and would not let go of any BOSS. Invisibly, Just wasted a lot of time.

Other clubs are not so confident, and they have obtained a lot of level 70 equipment, and the equipment level has exceeded the Sword of Judgment.

Lu Li asked someone to inquire about the outside world and found that the Shadow of Ellam's play style was no longer a secret. He could not rule out the possibility that someone within the three factions alliance might have leaked the secret, but the wisdom of the majority of players should not be underestimated.

So, should we directly fight the final boss, Prince Makzhar, or take care of the hidden boss, Nightmare.

It’s actually a bit wrong to say that it’s easy, because Nightmare is more difficult than Prince Makzhar. Although the prince is the real final boss of Karazhan sequentially, most people regard Nightmare as the final boss. .

Greed is a kind of original sin, Lu Li hesitated for a long time.

After hesitating for a long time, he suddenly wanted to give himself a slap. There was nothing to worry about. He could kill the prince first to get the first kill, and then kill the Nightmare. The order was just reversed, and it would not hinder the dungeon.

So, everyone went straight to the final BOSS.

Prince Mak'zar is not a prince from any country in Azeroth. He is an Eredar.

When Kil'jaeden, Archimonde, and Velen were still good brothers, Mark'zar was one of the relatively talented mages among the eredar. The person Mark'zar admired most was Archimonde. .

Makzhar may not have been the son of any of the Big Three, as none of the Big Three had any heirs.

His detailed identity is unknown, but his appearance and identity hide the possibility that he and Archimonde are related by blood, otherwise he would not be called a prince.

Almost everything Archimonde said, Maczar would definitely do it.

Likewise, Archimonde also admired this young and promising mage. Therefore, Markzaar successfully became a minor leader among the Eredar people.

Soon after, Kil'jaeden and Archimonde did not hesitate to defect to Sargeras for power, including of course Mark'Zar who followed Archimonde.

Maczar, who was a minor leader in the Burning Legion, still followed Archimonde and continued to learn Archimonde's evil spells. Archimonde also cultivated this loyal follower very patiently.

A demon is a demon after all, and all the spells Archimonde taught to Markzaar hid part of his strength. In other words, Archimonde did not teach Markzaar all the knowledge.

Later, the Burning Legion invaded Azeroth. Archimonde was invincible and unbeatable. He destroyed Dalaran by himself and reduced all the allies and coalition forces that resisted the Burning Legion to ashes. Then he attacked the World Tree. feet.

However, he died there forever.

Mark'zar did not participate in Archimonde's battle. He was originally a member of the attack on Azeroth. However, Archimonde was overconfident and did not let Mark'zar participate in the battle. Archimonde believed that with him, One, Azeroth is a piece of fat in the mouth of the Burning Legion.

Most importantly, Archimonde was unwilling to share the power of the World Tree with anyone.

After Archimonde died in the battle, the confused Maczar began to lose his patience and longed for power. He summoned his demons and began to search frantically for the entrance to the world of Azeroth.

The remaining mana in Karazhan attracted Markzaar's attention. He opened the portal to Karazhan and stepped in without hesitation. His legion also entered the portal.

However, Medivh's Karazhan is so mysterious and unpredictable, and Karazhan's mana is extremely unstable. When Mark Zhar just stepped into the portal, the time and space plane changed dramatically.

With his own strength, Makzhar successfully reached the rooftop of Karazhan.

His demonic minions were transported by the portal to an unknown place.

Makzhar desperately discovered that in Karazhan, he could not find any contact with the outside world. He could not get out of this rooftop. There was no time, no sound, only silence and loneliness.

I don't know how much time passed, but he began to lose his reason and patience and fell into madness.

He crazyly believed that with his own strength, he shouldn't be trapped here, and he could subvert the world.

This poor guy has only players waiting for him.

Mark Zhar has a T4 head, so he has become a must-kill target for players, and he also has a top-notch two-handed ax - Blood Roar.

[Bloodroar] is the customary weapon of Grom Hellscream, the orc chief of the Warsong clan. It is a very heavy two-handed axe. The ax blade is dotted with some small holes. When cutting, the air will pass through and emit a terrible sound. War songs terrify the enemy.

During the Second Invasion of the Burning Legion, Grom only used it to split Mannoroth in two, but he also died from the injury, so the battle ax was buried with its owner in Demon Slayer Canyon.

Later, Archimonde's loyal follower, Maczar, was on his way to Ashenvale to steal the magical energy of the Moon Well. He encountered a group led by the water element. Although both sides fled in panic due to the arrival of the Dark Night Alliance, Makzhar said something very meaningful before leaving: I got another toy that fits my hand very well!.

The orcs near Ashenvale once said: Our common enemy! Maczhar!

Therefore, it can be judged that Gorehowl was probably stolen by Makzhar from Demon Slayer Canyon.

This is the first legendary weapon released by players in the 1970s - of course it cannot be a legend at present, but any Bloodhowl can be upgraded by completing tasks, and it will be truly reproduced after three upgrades. style.

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