His eyes were quickly drawn into the water.

Every scene becomes illusory and fuzzy.

Until he stood abruptly on the Elm Street in the crescent moon sky, shrouded in weird mist.

The time is late at night.

The empty streets are silent, and the houses on both sides are lifeless.

Although he is on Elm Street in the dream world, Cole cannot influence anything except the dim lantern in his hand.

Even a fallen leaf on the street.

It seems that everything here is separated from him by a layer of invisible water.

Touching will only generate water ripples and spread in the air, eventually disappearing.

Is this the memory world shaped by Nimosan?

brows slightly wrinkle.

If the dream world really exists, then the power of lanterns can only help material creatures observe abnormal worlds, but cannot interfere with each other?

System's description of Nimosaen's lantern: it allows him to enter the abnormal world, find and imprison evil memories.

But if they can’t interfere with each other...

Lifting the lantern, with the help of the faint rays of light, Cole carefully observes the only air valve that can be turned.

Use clothes to wipe the rust covering the periphery, and then three different pictograms appeared below.

Closed eyes, doors, lasso.

Now the needle of the air valve points to the position where the eyes are closed.

The meaning of the symbol itself is not difficult to understand.

The closed eyes represent his current state, and the lasso represents capture and imprisonment.

As for the door...

Cole re-read the item description of Nimosaen lantern.

The official complaint in the last sentence, or don't have a deep reminder, told him the meaning of the second symbol.

'When you travel, don't forget to bring a weapon that is worthy of your hand, demon-hunter. '

In other words.

Turning the air valve to this position will inevitably turn on the interference mode of extreme danger.

About the third symbol.

According to the rules for the use of lanterns: find and imprison the evil memories that disrupt the normal world order.

Found.

Incarceration.

In other words, the fear of the protagonist group is Freddy's main source of strength and secondary memory.

The evil memories of those residents who knew the past of Elm Street and burned Freddy to death were the main factors that made him.

The main mission requires all members of the protagonist team to survive, and to seize the memory of Freddy from the residents of Elm Street to complete the seal.

It happened to corroborate his inference.

This time.

The system hint sound suddenly sounded in his ears.

'The discovery event has been triggered. '

'Explore and infer useful information from very little information. It is a compulsory course for a powerful demon-hunter. '

'You have unlocked all the functions of the Nimosaen lantern. '

'You have obtained the secret technique of imprisonment sequence: the cage of eternal night. '

'The main task has been changed. '

'Ensure the survival of all members of the protagonist group and imprison the only evil memory that shaped Freddy in the dream world. '

[Observer's Eye: Observe the abnormal world as an observer. ]

[Door: The link enters and leaves the abnormal world, you can interfere with the abnormal world within a minimal limit. ]

[Memory Lasso: Collect enough'ordinary' evil memories, it will guide you to find the only one. 】

【The Secret Technique of Imprisonment Sequence-Eternal Night Cage: Prepare a black wooden box of moderate size, one drop of your blood, three grams of salt, and one milliliter of the dew of the night from the abnormal world.

After the occult is activated, the imprisonment can be completed by passing the judgment of resistance to ether perception. ]

The system hint sound has finished playing.

After mastering the sequence secret, the intense heaviness from the soul makes Cole brows tightly knit.

Different from the last two times.

This time, it seems that there is a big mountain, which was arbitrarily and forcefully stuffed into his head.

The three sequence mysteries...is it already the limit of his current soul?

Take a deep breath.

Cole took the lantern and walked towards Tina's house.

Not to mention the specific role of Nemo San’s lantern.

The only evil memory.

According to the information he has now, it is most likely to refer to the memory of Freddy, the first person who made up the rope skipping nursery rhyme.

In other words.

He must use the lantern to collect enough evil memories to find him accurately.

Otherwise, finding the'only' among the thousands of residents on Elm Street is no less than finding a needle in a haystack.

As for the method of collection.

In the movie plot.

Nancy, who finally survived, overcame her inner fear and deprived Freddy of her dominance in her dream world.

So Cole is going to gradually teach the four members of the protagonist group to overcome fear in their dreams, and then deprive and kill their respective dream world Riverlady.

Lack of fear and loss of the support of the source of power, Freddy is bound to become what he was.

An evil memory.

Find Tina's house along the street.

A long distance away, Cole could see Freddy sneaking up behind the bushes, throwing stones into the bedroom window upstairs.

Tina is wearing a white nightdress and standing by the window, she doesn't seem to realize that this is the dream world, cautiously looked towards outside the window.

Want to find a guy who pranks in the middle of the night.

As a bystander.

He couldn't interfere with Freddy and Tina, and neither could they discover his existence.

According to the original plan.

As a bystander, Cole found the dreams of the other three people and turned the air valve of the lantern to the position of the'door'.

After a sound of mechanical operation passed.

A door handle sticks out from the bottom of the lantern.

The top cover is opened to the right, revealing the same knob as the air valve. The orange rays of light form the dial with the initials of the four members of the protagonist group, and there is a small homing lever sticking out next to it.

The method of use is very simple.

Choose only one person’s dream world and turn the doorknob to open a door for entry and exit.

Multiple selection requires clockwise rotation. After confirming a person, return to the position and reconfirm the next person.

Afterwards, turning the door handle can open up the dream world of the two.

Turn counterclockwise once and it will return to zero.

After some debugging.

Open the door to Tina's dream world to the three people in the dream.

At this moment.

Freddy is chasing Tina on the eerie streets.

So I care.

Three youngsters with chaotic consciousness stepped into the door that suddenly appeared in front of them.

The shrill screams of fright and Freddy's penetrating laughter instantly made them shivered.

Only then did they discover that they were already unfathomable mystery standing on the street outside.

"Glen, Rod, why are you here?"

Glen frowns, said, "When am I..."

Unfortunately The situation has not allowed them to stand here and analyze and chat leisurely.

Tina rushed into Rod's arms, looking towards behind him in shock.

Weeping beauty, his voice trembled, "Rode! Help me!"

The big bad boy touched his head in a daze, "Tina? We. It's not..."

Don't wait for him to finish.

It's like frightening the clown popping up in a gift box.

Freddy burst out of the trash can beside the four with a big laugh.

Strange and strange streets.

The shock caused by the sudden appearance was even more scary than his burned face and razor nails.

"Di~Na~"

The eyes are swaying from side to side, the face is smiling, and the sound is funny and abnormal.

Suddenly the four of them screamed in fright.

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