The gathering of the defeated soldiers of the Japanese guild leaders went quite smoothly. After all, there was no technical difficulty at first, but the players of the Holy Lance League did various defenses to our guild. Type of attack, and we couldn’t attack hard to prevent them from dying back too quickly, so the battle was like a sporadic light rain. It took seven or eight hours to complete the battle, and in the end there was an exaggeration. Case. About two hundred players from the Holy Lance League actually surrendered to us.

There is no such thing as surrendering among players. After all, you can't die! So everyone is very ethical, generally they are rather die than submit. But this battle is not a PK between players, but a guild battle, and it is transnational, so to some extent, it is a national battle. Since it is a national war, when the country ceases to exist, there is no need for the remaining people to fight.

The Holy Gun League is now speaking of which is actually finished, so these people decided to choose the most sensible way-surrender after seeing that the people around them with hot heads were all dead. .

In fact, in addition to speaking out, surrendering is indeed the wisest way. Everyone knows how big Isinger itself is. Those of the Holy Lance League players who choose to leave directly need to go to a nearby city if they want to return home. This process takes at least ten hours. After all, they have to make a detour. Can't compare with the road. As for the people who tried to break Isinger's defenses...their heads were flooded.

So, whether it is running or continuing to attack, it is impossible to return to the United States smoothly, at least not in a short time. The former needs time, the latter needs to die once. These surrendered players just don’t want to continue mixing in the Holy Lance League, so they have lost the meaning of continuing to fight with us. In this case, surrendering is obviously the best choice, at least we can borrow the Transmission Formation of our guild. ? Of course, if we believe that they are not going back to defend the city, then of course we need to sign a guarantee agreement. But at least this method is still feasible.

Our guild only fights with the Holy Gun League, not against these individual American players, so after they surrendered and signed a guarantee agreement to withdraw from the Holy Gun League, we provided them with humanitarian assistance directly. Let them use our transnational Transmission Formation to send them to the starting point city in the United States. In this way, these people will become the fastest and safest return to the United States. Of course, they have completed the withdrawal operation at this time and are now considered free agents.

Those players who have retired will not mention that the headquarters of the Holy Lance League has been in ruins at this time. Before the battle, every player in the Holy Lance League knew that even if the battle was won, it was extremely difficult. So at that time, almost all the battle strength that the Holy Lance League could tune out were taken away. As a result, all these people were lost to Isengard. The guild headquarters has almost become an empty city. Although the players who died in the battle returned to the headquarters, the number of these people was too small, and there was no NPC assistance, even relying on the city's defense system, it was quite difficult to fight. In fact, they can hold it very well. If it weren’t because the Holy Spear League has more musketeers, and the musketeers’ skills have formidable power bonuses to the large defensive weapons in the city, otherwise, the Divine Spear League would have been long ago. Hit it down.

However, even though the players of the Holy Lance League resisted very resolutely, the final result of the battle was still unsurprising. The Sea King Palace almost easily broke through the city wall with an overwhelming force advantage. It has now entered the battle for the core of the city. It can be said that the Holy Lance League is actually over.

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