Rebirth in the Primordial Insects

Chapter 197 Chapter 203: Elements

Through memory, Ming knows that the four elements that make up the plane of Azeroth have always been opposing and fighting each other, sometimes very fiercely.

Volcanoes tear apart solid coverings and strike as far as the land and sea kingdoms. The air forms unpredictable storms, creating tornadoes and hurricanes that sweep across the planet's surface.

Even in the ravages of these disasters, life still exists, just like the life of Azeroth that fills the sky and the earth, and the life that the sages still don't know.

The Elemental Plane consists of four realms: air, earth, fire, and water.

Each realm is ruled by an elemental lord who lives in a fortress or special area.

Chi: Skywall/Scavo.

Air is high above the middle plane of the Elemental Plane, and when you first glimpse it, it looks very similar to the sky of Azeroth.

A yellow sun, hovering steadily in the sky, surrounded by floating clouds and other materials, a wilder storm.

Birds and some stranger creatures flew around.

Above the sun, invisible from the ground, sits the fortress of the air element.

The thick walls hanging from the columnar storms are made of stone stolen from the earth elementals.

Lightning and high winds whipped around the Sky Wall, making flying nearby nearly impossible.

Within the fortress, Al'A'kir the Windrider holds sway and rules over his elemental kin.

He enjoys watching the elemental planes in their calm moments and wandering under the guise of thunderclouds.

Sometimes, he will attack the sea and land below without any reason, although the rest of the time he avoids fighting with the other elements. No one knows his true motives.

Wandering in the realm of air requires the ability to fly, but it can still be dangerous.

Except in the thick clouds, there are sparsely distributed wind elements wandering in the sky.

The Skywall is a place of powerful hurricanes and arcing lightning, where air currents rise wildly and dark clouds billow angrily.

Elemental Lord

Chi: Al'Akir the Windrider

Al'Akir rules the skies of the Elemental Plane. His realm is bordered by all other elemental realms, and Skywall has a stronger influence on the other elemental kingdoms than on each other, but he is the most mercurial and solitary of all the elemental lords.

Just as he would suddenly cause conflict, he might ignore other elemental incursions on the Skywall after the conflict. His moods were as fickle as the weather.

Al'Akir uses his speed to fight. He will strike first at flying foes in return for their defiance of his dominance of the air. Trying to climb Skyrim to fight him is a dangerous idea.

Once the enemies in the sky have been wiped out, he will usually use his whirlwind ability to sweep down the creatures on the ground, lifting them high in the air and then dropping them wherever they challenge Al'Akir's power. They will all suffer this cruel punishment.

Although Al'Akir is the weakest of the elemental lords, it is difficult for other lords to attack him with full force in his territory.

He rarely attacks them directly, choosing instead to retaliate indirectly by causing as much disaster as he can when adversity calls for retreat.

Al'Akir is the absolute supreme ruler of the sky. He is revered by other air elementals and flying creatures.

Legend has it that he can wield all the air magic in the multiverse. Even if this were true, he rarely addressed tough issues personally unless they affected him personally.

Earth: Deep Lair/Dyholm

Far below the Sky Wall is a continent named Deepnest. Its surface is very rough, covered with rift valleys and sinkholes, and earthquakes occur regularly.

When the lower Fire Nation tears apart the earth and breaks through, majestic volcanoes will form until Thratheon's earth elements block this invasion.

The deep lair is made up of caves, tunnels and countless entrances and exits.

It's filled with worms, cave creatures, and other underground creatures. All kinds of emeralds and gems can be found here, even those unknown to the world of Azeroth, but these are considered the personal property of Therazane.

In her country, any mining activity is prohibited. Some sages believe that a handful of precious stones possess powerful natural magical powers, but this may never be proven.

Life is hard to survive on the surface of the earth, but hardy plants and animals strive to survive there.

Their lives are short and dangerous, but Therazane, the Stonemother, will raise them as long as possible.

Attacking those children of hers is the quickest way to make her hate you.

In rare places, the surface of a deep lair resembles some of the rocky and gravelly areas of Azeroth.

Those who come to the elemental plane can rest there for a while, although the earth is shaking with terrible regularity. Elemental Lord

Earth: Therathayne, Stonemother

Therazane is as powerful an opponent as she has chosen to be, but she is the most peace-loving of all the Elemental Lords.

She encourages all things to grow with her patience and motherly love, and simply loves to rest for long periods of time with the creatures that make their home on her land.

She often felt that she was constantly at war with the other elemental lords: Al'Akir etched her surface with winds, Neptulon was constantly washing her shores with his waves, and Ragnaros was the high-temperature furnace. Stirring her core.

She would be extremely happy if the three of them left.

Therazane has a hard time getting angry and goes to great lengths to avoid combat.

If she puts up a fight, she's still a formidable opponent. Her ultimate move is to dash towards the most dangerous enemy, slamming her target into tiny pieces before moving on to the next one.

When she faces a real challenge, she quickly retreats into the earth.

Thrathon, the Stonemother, is the ruler of earth, dust, stone, and mountains.

She is revered by all earth elementals and creatures that dwell beneath the earth.

Some feral druids regard her as the embodiment of peace and tranquility in the world.

Some sages believe she feels the pain as the earth weeps as Deathwing and his kind are torn apart.

Even so, she still didn't take any actual action against this dragon

Fire: Fields of Fire/Fairlands

Deep beneath the earth and ocean lies a world of fire and ash - the Realm of Fire.

Although this is a terrible land, those who come here are able to survive because of a cruel but contradictory law of the universe - fire needs air to survive and fuel to satisfy its hunger.

In the Realm of Fire, things are in an endless cycle - ash itself gradually transforms into future fuel, and then turns back to ash when it is burned.

In the center of a vast lake of fire stands Saffron Keep, the lair of Ragnaros the Firelord.

Until recently, he ruled his underground kingdom with an iron fist. Three hundred years ago, he was called to fight in the dwarven civil war - the War of the Three Hammers.

This thoughtless action tore the Redridge Mountains apart, forming today's Blackrock Spire. Now, during this period of extreme weakness, he stayed quietly at the bottom of the volcano in Azeroth, trying to find his way home (Translator's Note: I fainted, I almost cried... So pathetic...).

During this time, his elemental princes were locked in endless battles with each other for dominance in Saffron Keep and other Fire Realm territories. (Translator’s note: How unfilial! Your father is not dead yet!)

The realm of fire occupies the base of the planet of the elemental plane.

Just like the bowl-shaped sky wall above the plane, the flame field below has the same arc.

The land beneath the surface is a filthy, sticky bubbling tar, and ooze and stone that have fallen from the sky - the deep lair.

Lakes of fuel formed in some places, burning all the time and spewing hot smoke into the air.

The organic matter and semi-organic matter dropped from the deep lair, and even the liquid seeping from the higher abyss, all provide fuel for these eternal fires all the time.

At the place where the Flame Prince fought Thratheon, huge volcanoes rose from the ground, and lava was splashed all over the Flame Domain and the places above it. Sometimes it reached the bottom of the Abyss and even the surface of the deeper lair, and then Will spray harmful smoke into Al'Akir's country.

Elemental Lord

Fire: Ragnaros the Firelord

During the later stages of the Dwarven Civil War - the War of the Three Hammers, Ragnaros was mistakenly summoned to Azeroth by the Dark Iron King Thaurissan.

Entering the physical world, his arrival brought disaster - he tore apart the Redridge Mountains and formed the Blackstone Volcano. Ragnaros now lives in a volcano, waiting to escape the material world. Although he had enslaved the Dark Iron dwarves who summoned him, his ambitions began to ravage the nearby worlds.

Ragnaros is one of those types who enjoys causing grief at all times.

In combat, he avoids attacking those who are immune or resistant to fire, instead focusing on those who can be harmed by the burning fire. If he cannot inflict pain on his enemies, he will tear the ground beneath their feet and let the lava flow to destroy his foes.

If the move does not achieve the desired result, he will usually retreat, losing interest in continuing the fight. He won't be honored by quitting a fight that scares him, nor will he be shamed by quitting a fight that becomes boring.

Ragnaros the Firelord rules over fire, heat, and fire. He is awed by all fire elementals and creatures that use fire as their primary weapon, with more weight than a few arsonists.

Some mages firmly believe that they heard Ragnaros scoff with disdain when they used advanced fire magic, but most of this seems to be their imagination. Ragnaros is currently out of his plane as he was summoned to Azeroth by Khaz Modan's Dark Iron Dwarves

. The Dark Iron Dwarf is currently loyal to him, and he is trying to find a way back to the elemental plane, back to the realm of fire.

Water: Bottomless Abyss/Ambisomo

The ocean of the elemental plane is brewing all the time and uses waves and storms to attack the land surrounded by it.

The ocean stretched as far as the eye could see, and was very deep in many places, sometimes almost reaching the realm of fire below.

The liquid itself is constantly changing—sometimes salty and cloudy, sometimes light and clean. There are a large number of elemental creatures and some large beasts like octopus monsters, but the ocean does not care about life.

Neptulon the Tidehunter lives in the depths of the ocean, jealously protecting his kingdom from all threats.

His kingdom is called the Abyss. He and the Firelord Ragnaros never ceased fighting, and Ragnaros was always trying to break the earth's crust with his rage and wreak havoc on the ocean. The Tidehunters have always kept the oceans roaring, battering the Earth Kingdom with waves and storms.

Cunning and powerful, Neptulon holds many secrets that, for many reasons, are truly known only to aquatic creatures.

On the surface of the elemental ocean, there are some scattered rocky islands still resisting Neptulon's endless invasion of the earth. At the furthest point from Thratheon's kingdom lies the Floating Frostland, a glacier one mile (1,600 meters) wide.

Like a giant iceberg, the Frostland extends so far beneath the surface of the sea that it even touches the seabed. Smaller chunks of ice occasionally break off and travel across the ocean, slowly melting as they approach their deep nests. Some icebergs are occupied by ice elementals (combinations of elements) and other creatures.

Elemental Lord

Water: Tidehunter Neptulon

Neptulon the Tidehunter is the soul of the realm he rules over, the deep sea. For those who are noticed by him and dare to ignore his anger and travel through the waves; and for those who enter his domain without his permission but are self-reliant on him, he can play with you as he wishes. .

He likes to attack those who think they are invulnerable - constantly washing the rocky beaches of the mother-of-pearl, and quenching the flames of the Balrog at any time.

Neptulon loves to play with his prey, dragging it into the water and allowing it to temporarily escape.

Sometimes he would banish an unfortunate victim to an island and subject him to the torment of the tides and whirlpools. He usually tries to identify those who cannot survive in the water for long periods of time and drags them away before picking up the remaining opponents.

He especially likes to extinguish the flames and has a deep hatred for the fire elements.

Neptulon the Tidehunter is the ruler of water, lakes, rivers, and oceans.

He is respected by all water elementals and those creatures that use water and cold as their primary abilities. Some believe that when an intelligent creature drowns, his soul passes through the realm of Neptulon on its way to its final resting place.

He was supposed to keep these souls that entertained and interested him, but Neptulon laughed at the idea.

ps: I just wrote it casually, and I will finish it when I reach 700,000 words. This book is really a rush among rushes. I don’t have much to write about, so I just practice it in water.

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