In the end, the group's destruction was inevitable.

Plaguebringer North flashes and summons mobs at the same time, so the first fight is bound to be chaotic. This causes the boss to be output in too short a time, greatly prolonging the battle.

Plaguebringer North is on the wall for the second time. Each wave of mobs is 4 Plague Warriors and 2 Plague Guards.

The Plague Guard is more powerful than the Plague Warrior. In order to deal with the damage, the number of tanks cannot be increased, so Wen Xin asked Jingye Siyu and Wish to restrain the undead and control the two Plague Warriors, and others would give priority to killing the Plague Guard.

Although 2 and Plague Guard were added to the wall for the second time, the impact was not particularly great. The 40-second mob refresh time provided enough time to clear out the mobs.

The second time you go up the wall will not destroy the team. What really causes the team to be destroyed is the third time you go up the wall.

That's right, it's the third time on the wall.

You can see the third time on the wall, indicating that the time to kill the boss is too slow.

It’s not that the team’s output is too low, in the final analysis, it’s that the response to each flash is too poor, which causes the Plague Warriors that are refreshed when they flash to clean up too slowly, thus wasting too much time and reducing the time to output the boss.

Plaguebringer North is on the wall for the third time, and the number of mobs in each wave has become 4 Plague Warriors, 2 Plague Guards, and 2 Crazy Structures.

The crazy construct is even more powerful than the Plague Guard.

Wen Xin did not plan a strategy for the third time on the wall. The mobs were not cleared out smoothly when he went up the wall for the third time. Before all the mobs were cleared within 40 seconds, the next wave of mobs appeared again.

The two waves of mobs are stacked together, making it difficult to destroy the group.

"Everyone played very well this time. As long as we make a little progress each time, we will definitely be able to kill the Plaguebringer North."

"He is just a process boss. As long as everyone is familiar with it, he will be a piece of cake."

This time, Plaguebringer can be put on the wall for the third time. It's not that the team is too bad, it's the first time. It would be impossible for any team to win it in one go.

The battle process of Plaguebringer North is fixed. As long as you respond well to each flash, you will naturally be able to kill him before he goes up the wall for the third time.

Process bosses are simpler than numerical bosses. As long as you are familiar with them, you can pass them. If you want to be familiar with the best method, you will naturally become familiar with them after killing them a few times.

So, in the next period of time, Wen Xin led the team to fight the plague messenger North two or three times.

No surprise, it was still destroyed.

Fortunately, the destruction was not without any improvement. This time, Plaguebringer North's health was increased to 5% before he was allowed to go to the wall for the third time.

"Everyone performed very well. We are only 5% short of health. As long as we deal with the flash stage better, we will definitely be able to pass."

At least there is hope of killing, but it would be the most despairing if there is no hope of killing.

Wen Xin has the confidence to lead everyone to kill the Plaguebringer North this time: "There is not much time left today, we will kill the Plaguebringer North this time, so that the first day of Nack can be ended successfully. The pioneering of Samas.”

On the first day of opening up the Naxxramas Spider Zone and adding Plaguebringer North, the results will definitely not be bad.

Wen Xin's goal tomorrow is to capture the plague area, and then try to kill the God of War Pakovich in the organization area.

If you want to achieve the goal of the next day, it is very important to take down the Plaguebringer North today.

If we can't take down Plaguebringer North today, we will most likely have to spend a whole day just clearing up the plague area tomorrow.

One zone per day? It's very difficult, it's true. The first CD will most likely not be able to penetrate the four lower areas, and will not be able to go to the upper ice dragon area of ​​Naxxramas to challenge the ice dragon Sapphiron.

Time is running out, and the battle against Plaguebringer North begins again.

There is no need for mages to worry about removing the curse. They can remove it. Even if there is a curse in the entire group during the flash stage, there are still two druids helping to remove it. As long as they don't lose water, they will definitely be able to remove it.

What really needs to be improved is the speed of clearing the Plague Warriors after flashing. Each flash takes 5 more seconds to output the boss. After several times, it only takes half a minute. With this half minute, there is no need to worry about being unable to defeat the last 5% of the boss's health.

"flash."

"Very good, everyone didn't panic this time, and luckily the boss didn't release the curse. We cleared the Plague Warriors at long range speed."

Luck is also a part of strength. It is most difficult to catch monsters by flashing and receiving curses. After all, 8 mages have to collectively remove the curse, which will inevitably slow down the killing speed of monsters.

The release time of the curse is not fixed. If you are lucky enough, you can stagger the timing of the curse and the flash, thereby reducing the difficulty of clearing the mobs after the flash.

I was lucky this time. There was no curse after the flash, which perfectly staggered the timelines of the flash and the curse.

There was no curse interference, and there were 8 more mages to output mobs, and the 3 Plague Warriors were quickly cleared out.

"The whole group's speed will lower the boss's blood pressure."

"This time, the two Nai Druid will continue to help solve the curse. One person and Double Happiness do not need to solve it. They will continue to deal with the boss."

The two mages with the highest output can get away from removing the curse and provide the team with higher output returns.

I have seen the results. The health of Plaguebringer Noth when he first went up the wall was 4.6% lower than the health volume when he first went up the wall in the last battle. There was no way to kill Plaguebringer Noth before he went up the wall for the third time. The hope of killing Si.

The difficulty of the mobs on the wall for the first time is low, and you can easily deal with them.

With several experience in team-killing battles, everyone was able to perfectly handle the response to Plaguebringer North after he went down the wall. No one was OT, and everyone fought in an orderly manner according to the process.

"The flash is coming. This time there may be a curse. The mage and the druid can quickly resolve it."

Wen Xin's guess was correct. Every time he climbed up the wall and came down, the timelines of the flash and the curse would be refreshed. It was very likely that the time of the flash and the curse would overlap.

Plaguebringer North flashed and the mobs were refreshed. Before the tank could bring him back to the midfield, Curse was used as expected.

Fortunately, everyone had a warning this time, and many people took the initiative to lean against the wall and stay 30 yards away from the Plaguebringer North without being cursed.

About 4 people have missed the curse, and the speed of removal has been greatly increased, which can effectively clear out the Plague Warriors.

"Beautiful, the output line has increased by 0.3%. If this output continues, Plaguebringer North will be killed before hitting the wall for the third time."

A smile appeared on Wen Xin's face. Although opening the champagne in advance would be easy to overturn, there is really hope that he can kill the plague messenger North this time: "Everyone, come on, maybe he will produce the best graduation equipment."

Please forgive Wen Xin's white lie. The drop of Plaguebringer North is not worthy of his status as the boss of Naxxramas. Using the best graduation equipment as an inducement can make everyone more motivated.

When the boss dies, won't everyone be exposed when they see the drop?

It's simple, let the spicy glutinous rice balls touch the boss and drop them later, and let him take the blame. The so-called top graduation equipment is not available, it is glutinous rice balls black.

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